Author Topic: Alternate Alien Crosshairs v1.1 Now also for 1.1!  (Read 19304 times)

E-Mxp

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Alternate Alien Crosshairs v1.1 Now also for 1.1!
« on: November 15, 2011, 12:55:53 am »
Alternate Alien Crosshairs v1.1
Now it also works in 1.1!

For GPP:

For 1.1 (red crosshair):

//INSTALL\\
If you use Tremulous 1.1, put the zzz-e_mxp-crosshair-red.pk3 file in your base folder.
If you use GPP, then put the zzz-e_mxp-crosshair-v1.1.pk3 file in your GPP folder.

//CHANGELOG\\
v1.1/RED: CHANGES FROM v1
 - Made the dretch crosshair smaller as it was too big in comparison.
 - Turns out Trem 1.1 does not use the hudfiles to change the color/size/alpha of the crosshairs, because of this I made a special version for 1.1, in which you get a red, half-transparent crosshair.

Please try it out, and let me know what you think!
« Last Edit: January 25, 2012, 10:21:41 pm by E-Mxp »

GeneralScott

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Re: Alternate Alien Crosshairs v1
« Reply #1 on: November 15, 2011, 02:14:11 am »
Assuming the installation is just to put it in the homepath base folder, it doesn't work in my GPP devmap. Same old crosshairs. Look cool in the pic though.

/dev/humancontroller

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Re: Alternate Alien Crosshairs v1
« Reply #2 on: November 15, 2011, 02:21:20 am »
Assuming the installation is just to put it in the homepath base folder, it doesn't work in my GPP devmap.
how about assuming that the installation is to put the pk3 in the gpp folder?

E-Mxp

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Re: Alternate Alien Crosshairs v1
« Reply #3 on: November 15, 2011, 10:07:42 am »
Indeed, the gpp-data file would overwrite the settings required to make this work.

If you run gpp, put the file in your gpp folder, otherwise, put it in base.

Qrntz

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Re: Alternate Alien Crosshairs v1
« Reply #4 on: November 15, 2011, 03:34:22 pm »
Nicely done!
However, I would like it much more if the centerpiece was differently colored. Red or something.
Could you do that?

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

E-Mxp

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Re: Alternate Alien Crosshairs v1
« Reply #5 on: November 15, 2011, 11:53:15 pm »
I have tried to make the crosshairs represent what that class does, like the shotgun has a big circle to represent the spread and the painsaw has a line.
I'm not really sure about the Marauder crosshair and can't really think of one for the Tyrant, if you have ideas don't be scared to share them!

Nicely done!
However, I would like it much more if the centerpiece was differently colored. Red or something.
Could you do that?
The crosshairs are made with an Alpha channel, the color is actually decided by your hud configuration. (most of them are red).

E-Mxp

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Re: Alternate Alien Crosshairs v1.1 Now also for 1.1!
« Reply #6 on: January 25, 2012, 10:23:38 pm »
I figured out why the crosshairs are showing in white on the regular Tremulous 1.1.
Update!