Author Topic: Mapping error on netradient  (Read 9924 times)

Chomps123

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Mapping error on netradient
« on: November 21, 2011, 04:06:39 pm »
Whenever I do the lightining in the progrsm I get this:
Code: [Select]
Setting up
Listening...
=== running build command ===
"H:/netradiant-20110309-win32/q3map2.exe" -v -connect 127.0.0.1:39000 -game tremulous -fs_basepath "H:/Tremulous/" -fs_game base -light -faster -patchshadows "H:/Tremulous/base/maps/My_map.map"
Connected.
4 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17n
NetRadiant    - v1.5.0n Mar  9 2011 14:41:07
Your map saw the pretty lights from q3map2's BFG
--- InitPaths ---
VFS Init: H:/Tremulous//base/

--- Light ---
--- ProcessGameSpecific ---
 lightning model: quake3
 lightmap size: 128 x 128 pixels
 lightning gamma: 1.000000
 lightning compensation: 1.000000
 lightning exposure: 1.000000
 lightgrid scale: 1.000000
 lightgrid ambient scale: 1.000000
 shader lightstyles hack: enabled
 keep lights: disabled
 patch shadows: disabled
 deluxemapping: disabled
--- ProcessCommandLine ---
Faster mode enabled
Patch shadow casting enabled
Map has shader script H:/Tremulous/base/maps/../scripts/q3map2_My_map.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/arachnid2.shader
entering scripts/atcs.shader
entering scripts/karith.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/nexus6.shader
entering scripts/niveus.shader
entering scripts/transit.shader
entering scripts/tremor.shader
entering scripts/uncreation.shader
entering scripts/common.shader
entering scripts/common-trem.shader
entering scripts/titan.shader
entering scripts/displays.shader
entering scripts/misc.shader
entering scripts/plant_life.shader
entering scripts/water.shader
entering scripts/1984.shader
entering scripts/bluefreeze.shader
entering scripts/jajsundown1.shader
entering scripts/mario.shader
entering scripts/rain.shader
entering scripts/test3.shader
entering scripts/lilacisles.shader
entering scripts/vort.shader
entering scripts/waterfall.shader
entering scripts/Reise.shader
entering scripts/elbrus.shader
entering scripts/hip_grimm.shader
Script file scripts/ix.shader was not found
Script file scripts/moria.shader was not found
entering scripts/nateleaf.shader
Script file scripts/nateshader.shader was not found
Script file scripts/tim.shader was not found
entering scripts/thermal.shader
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
WARNING: Unknown surfaceparm: "solid"
entering scripts/cardigan_skies.shader
entering scripts/mp_awup.shader
entering scripts/kat1024.shader
Script file scripts/trem2.shader was not found
Script file scripts/xrain.shader was not found
entering scripts/terrain_example.shader
entering scripts/mp_whirlpool.shader
Script file scripts/stone.shader was not found
entering scripts/church.shader
entering scripts/foolsgold.shader
entering scripts/ancient_remains.shader
entering scripts/test.shader
entering scripts/bedtime.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/Lights.shader was not found
entering scripts/FirstContactfinal.shader
entering scripts/initiation.shader
entering scripts/dsi_textures.shader
entering scripts/Bridge_apart.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/exploit.shader
Script file scripts/common+.shader was not found
entering scripts/paint7.shader
entering scripts/theIsland.shader
Script file scripts/mars.shader was not found
Script file scripts/frozen.shader was not found
Script file scripts/iceflow.shader was not found
Script file scripts/ingar-textures.shader was not found
      759 shaderInfo
Loading H:/Tremulous/base/maps/My_map.bsp
Loading H:/Tremulous/base/maps/My_map.srf
--- LoadMapFile ---
Loading H:/Tremulous/base/maps/My_map.map
entering H:/Tremulous/base/maps/My_map.map
      151 light entities
--- SetupBrushes ---
    14974 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupFloodLight ---
       64 numFloodVectors
--- SetupSurfaceLightmaps ---
WARNING: surface at (  1037  -2979    304) (  2802   -651    933) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 19
WARNING: surface at (   363   -949   1166) (  1341    969   1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 22
WARNING: surface at (   415   1435   1166) (   518   1461   1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 22
WARNING: surface at (   415   1306   1166) (   518   1332   1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 22
WARNING: surface at (   726  -1312   1166) (  1555   -483   1166) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 25
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ unnessary to see ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
WARNING: surface at ( -1016    761    440) (  -789    855   1995) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 18
WARNING: surface at ( -1257  -1014   1347) (   753    852   1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 17
WARNING: surface at (  -653   -366   1347) (  1257   1259   1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 20
WARNING: surface at (  -797    852   1347) (   570   1034   1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 20
WARNING: surface at (  -518   1073   1347) (   570   1500   1347) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 20
    35668 surfaces
    33576 raw lightmaps
        6 surfaces vertex lit
    35662 surfaces lightmapped
    31193 planar surfaces lightmapped
        1 non-planar surfaces lightmapped
     4468 patches lightmapped
     1482 planar patches lightmapped
--- SetupTraceNodes ---
************ ERROR ************
safe_malloc failed on allocation of 429391872 bytes
Can you help me out. :-\
« Last Edit: November 21, 2011, 04:08:24 pm by Chomps123 »
Don't just live life with work.
Find some time every day to have some fun. ;)

CreatureofHell

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Re: Mapping error on netradient
« Reply #1 on: November 22, 2011, 12:46:31 pm »
Here:
SHORTEST ANSWER: WWW.GOOGLE.COM

SHORT ANSWER: YOU DON'T HAVE ENOUGH MEMORY TO COMPILE IT.

LONG ANSWER: YOU DO NOT HAVE ENOUGH PHYSICAL RAM INSIDE YOUR COMPUTER TO COMPILE THE MAP.

Or here

Searching is a wonderful thing.
{NoS}StalKer
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Ingar

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Re: Mapping error on netradient
« Reply #2 on: November 24, 2011, 07:07:32 pm »
Here:
SHORTEST ANSWER: WWW.GOOGLE.COM

SHORT ANSWER: YOU DON'T HAVE ENOUGH MEMORY TO COMPILE IT.

LONG ANSWER: YOU DO NOT HAVE ENOUGH PHYSICAL RAM INSIDE YOUR COMPUTER TO COMPILE THE MAP.

Or here

Searching is a wonderful thing.

While you are basicly correct, I would like to take the liberty to add a few side notes:

the netradiant windows build is 32 bit. While he might have plenty of RAM, the maximal user-mode virtual address space for each 32-bit process is 2G (as per MSDN). If you need more than two gigabytes to compile the map, you might be out of luck. On the other hand, you should not be needing that much memory to compile it in the first place.

This is most likely a case of broken map.

Chomps123

  • Posts: 341
  • Turrets: +4/-15
Re: Mapping error on netradient
« Reply #3 on: November 25, 2011, 05:40:54 pm »
I have more than enough ram on my computer according to what you said, but i still can't do the lighting for my map.

If you think you can fix it I'll pm you the .map file along with the necessary textures.
Don't just live life with work.
Find some time every day to have some fun. ;)

Ingar

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Re: Mapping error on netradient
« Reply #4 on: November 28, 2011, 07:02:43 pm »
If you think you can fix it I'll pm you the .map file along with the necessary textures.

I can probably give it a try. pm or email or pidgeon.

mooseberry

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Re: Mapping error on netra
« Reply #5 on: December 02, 2016, 02:13:14 am »
Everytime i do anything to anything, i get the error saying "resulting polyhedron is no longer valid." How do i fix it?

Should probably make a new thread if you want this answered.
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