Hi all,
just for fun I started a very simple mod to discourage camping (as all the time people are complaining about that

). The idea is simple: Since it is harder to kill someone near a defensive structure, it should be rewarded more (just like killing a higher alien class / more equipped human rewards more).
Currently, it works like this: There are three new parameters:
range,
mod and
bonus. When someone dies, it counts all the defensive structures (

,

,

) of the corresponding team within
range. Let's call that number
n. If
n > 0 then the reward is multiplied by
1 + bonus * (n / (n + mod)). The reward can be newer higher than
(1 + bonus) [assuming positive
bonus], and the lower
mod the higher is the reward for just a single defensive building.
The parameters can be given separately for humans and for aliens.
Anyone interested, or willing to give (preferably constructive) criticism?
Best regards,
nalf