Author Topic: Planning on a huge new map  (Read 8615 times)

Chomps123

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Planning on a huge new map
« on: March 05, 2012, 02:32:04 pm »
Hi all,
I need some .map files for these maps:
Hard Landing A2
Dryout b5a
Spacelab b2a
Tremship b4
cruze b6

Thanks,
Chomps123

p.s.
I will add your names for the parts or entire maps I use.
« Last Edit: March 19, 2012, 03:11:05 pm by Chomps123 »
Don't just live life with work.
Find some time every day to have some fun. ;)

CreatureofHell

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Re: Planning on a huge new map
« Reply #1 on: March 05, 2012, 05:17:43 pm »
I'm pretty sure cruz has the .map inside it.
{NoS}StalKer
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Knowitall66

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Re: Planning on a huge new map
« Reply #2 on: March 06, 2012, 03:21:47 am »
I'm not comfortable with sharing the source file, at this point in time.
If in future I do release another more final version of the map, I may include the .map.

Sorry.



Also, do make sure you manage to get permission from the respective authors for those levels.

(Oh, and I don't know about the others but I personally don't frequent the forums any more, so your lucky I've even noticed this post. You'd be better of emailing people (Check the levels 'readme.txt' files for their addresses))

your face

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Re: Planning on a huge new map
« Reply #3 on: March 07, 2012, 04:14:42 am »
Hi chomps.  The reason these maps are separate is because:
1) They don't belong to each other and have completely different themes.
2) They would be way too large combined.
3) You would have so many errors compiling/loading it, that crysis would feel it.
4) If by some miracle it compiled, it would take about 50 years for the average noob to load it on start.
5) The pk3 would be massive.

So, instead of taking other peoples maps and turning them into a giant mosh pit, find some tutorials, find some patience, and make your own.
« Last Edit: March 07, 2012, 04:21:02 am by your face »
spam spam spam, waste waste waste!

GLAMEOW

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Re: Planning on a huge new map
« Reply #4 on: March 18, 2012, 08:20:01 pm »
decompile the .bsp within the pk3.

gooooooogle

Chomps123

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Re: Planning on a huge new map
« Reply #5 on: March 19, 2012, 03:10:47 pm »
I can wait for the actual .map files to come out with the later releases of the maps.

I'm pretty sure cruz has the .map inside it.
You are correct.

decompile the .bsp within the pk3.

gooooooogle
I just did it and then the map looked like $#i+
« Last Edit: March 19, 2012, 05:39:41 pm by Chomps123 »
Don't just live life with work.
Find some time every day to have some fun. ;)