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Granger dance

Started by nalf, March 19, 2012, 09:26:33 AM

nalf

Watching grangers build, I came to this propopsal: A :granger: jumping in a close vicinity to :overmind: would heal it a little bit, or speed up its building a little bit. That way, a group of grangers jumping constantly around their overmind could speed up its healing/building.

I'm thinking of implementing it just for the fun I'd have watching it ;).

1337-Kynes

This is a beautiful idea and I would love to see it become reality.
Quote from: Qrntz on January 09, 2012, 12:29:05 PM
What do you get. When combine. Deuterium pellet. Terrawatt laser.
And primitive Earth leader from Asian steppes.
ANSWER.
KHAN. FUSION.

Chomps123

Don't just live life with work.
Find some time every day to have some fun. ;)

JOURNEYMAN

Yes. This needs to be implemented immediately.
Grab reality by the balls and squeeeeze!


Scorpius

14h 03m 49s -60ยบ 22'23'':
Ok, let's talk about it. WHy would you lose a game? Would you put your team to sacrifice, only to mass frags?
Let's do a cry. FOR THE TEAM STRATEGY!

We are one. We all belong to the Overmind.
Protip:alien's eggs aren't tasty. In case of hunger, DO NOT make an omelette with them. Just rap'em up.

ULTRA Random ViruS

in a simple way:
if [client] distance from [buildable(s)] less than 150
{
if [client] presses jump
{
buildable<-health +4
}
if [client] taunts
{
buildable<-health +900
}
}
but that would be hilarious. Psaw comes to rush overmind, granger taunts, restart :O


nalf

OK, I made it :). If a  :granger: near  an :overmind: taunts while in the air (i.e. in jump),  the :overmind: is healed by some amount, or it's building is advanced by some amount.

The modified sources are at github.

To see what has been changed, see the diff.

The compiled QVM is available here.

If you want to see it in action, tell me (I'm most often at R-Unlimited-CZ) and I'll show it on a private server.

42

#8
Server please!

EDIT:

I was on just now, but I had trouble dling the map that you had.