Author Topic: Granger dance  (Read 10750 times)

nalf

  • Posts: 26
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Granger dance
« on: March 19, 2012, 10:26:33 am »
Watching grangers build, I came to this propopsal: A :granger: jumping in a close vicinity to :overmind: would heal it a little bit, or speed up its building a little bit. That way, a group of grangers jumping constantly around their overmind could speed up its healing/building.

I'm thinking of implementing it just for the fun I'd have watching it ;).

1337-Kynes

  • Posts: 131
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Re: Granger dance
« Reply #1 on: March 21, 2012, 05:36:39 pm »
This is a beautiful idea and I would love to see it become reality.
What do you get. When combine. Deuterium pellet. Terrawatt laser.
And primitive Earth leader from Asian steppes.
ANSWER.
KHAN. FUSION.

Chomps123

  • Posts: 341
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Re: Granger dance
« Reply #2 on: March 22, 2012, 01:02:58 pm »
lol
Don't just live life with work.
Find some time every day to have some fun. ;)

JOURNEYMAN

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Re: Granger dance
« Reply #3 on: March 22, 2012, 04:20:47 pm »
Yes. This needs to be implemented immediately.
Grab reality by the balls and squeeeeze!


Scorpius

  • Posts: 41
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Re: Granger dance
« Reply #4 on: March 24, 2012, 05:24:52 pm »
Yes. This needs to be implemented immediately.


Hypocrite.
14h 03m 49s -60ยบ 22'23'':
Ok, let's talk about it. WHy would you lose a game? Would you put your team to sacrifice, only to mass frags?
Let's do a cry. FOR THE TEAM STRATEGY!

We are one. We all belong to the Overmind.
Protip:alien's eggs aren't tasty. In case of hunger, DO NOT make an omelette with them. Just rap'em up.

ULTRA Random ViruS

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    • ZdrytchX's reference website
Re: Granger dance
« Reply #5 on: March 26, 2012, 11:53:19 am »
in a simple way:
if [client] distance from [buildable(s)] less than 150
{
if [client] presses jump
{
buildable<-health +4
}
if [client] taunts
{
buildable<-health +900
}
}
but that would be hilarious. Psaw comes to rush overmind, granger taunts, restart :O

rotacak

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Re: Granger dance
« Reply #6 on: April 05, 2012, 01:07:06 pm »
nalf: funny idea  ;D

nalf

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Re: Granger dance
« Reply #7 on: April 25, 2012, 03:10:26 pm »
OK, I made it :). If a  :granger: near  an :overmind: taunts while in the air (i.e. in jump),  the :overmind: is healed by some amount, or it's building is advanced by some amount.

The modified sources are at github.

To see what has been changed, see the diff.

The compiled QVM is available here.

If you want to see it in action, tell me (I'm most often at R-Unlimited-CZ) and I'll show it on a private server.

42

  • Posts: 60
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Re: Granger dance
« Reply #8 on: April 26, 2012, 02:31:26 am »
Server please!

EDIT:

I was on just now, but I had trouble dling the map that you had. 
« Last Edit: April 26, 2012, 02:38:53 am by 42 »