I believe we are in our rights to delete posts from spammers and trolls as well. Most forums have some rules to abide by, complaining about the enforcement of those rules is just sour grapes.
Yes, you can do this, but that doesn't mean you should. Yes, forums have rules, but most forums don’t delete every dissenting opinion. People are complaining about this because it's a terrible way to run a forum. If you think somebody's post is misinformed, reply with an explanation. If you can’t support it in a discussion, maybe you are in the wrong and need to reexamine your position. Don't try to create the illusion of consensus when there is none.
For the curious, here's a conversation in which SamOz explains his position on this:
http://pastebin.com/WD7H6GujAlso, Sixthly, remove that strange delusion you have about so many things. The original engine is not the "fork", it's the other way around. The original engine is OpenWolf. The engine used by Unvanquished, which is called Daemon, was forked from OpenWolf. You know this, so why the deceptive claims otherwise?
This is pretty much just irrelevant hairsplitting, but it could use some clarifying
Here's a simplified timeline (I might have mixed up the order of 3 and 4):
1. Dushan made openwolf
2. TremZ picked it up and worked with Dushan on it
3. TremZ forked OpenWolf, calling their fork Daemon
4. TremZ renamed to Unvanquished
5. TremZ split from Unvanquished, with Unvanquished retaining both of the project heads and nearly all of the original developers.
I’d call TremZ a fork of Unvanquished, and the Daemon engine a fork of the OpenWolf engine, but this depends on what you consider a fork, and it really isn’t important. A project’s level of forkiness isn’t related to its quality.
OpenWolf has no licensing issues, but Daemon does.
I haven’t heard anybody claim that either OpenWolf or Daemon have any licensing problems before. If you have an example, let’s see it. If you’re referring to the TremZ and Unvanquished projects as a whole, that statement is impressively wrong (see threads about TremZ having licensing issues, and the lack of threads about Unvanquished having them). I've uploaded a discussion about this between SamOz, Dushan, and Danmal here: http://pastebin.com/Ke0wmwP9 .
TremZ/OpenWolf also runs the Newton Physics with no problems.
That’s great, and completely unrelated. It isn't even a good jab at our project. Here's Ishq on newton physics in Unvanquished:
<`Ishq> It runs.
<`Ishq> And the objects interact with themsleves and the map.
<`Ishq> I plan to switch to Bullet though.
Your claim that everyone on the TremZ team is a sockpuppet is LMFAO rubbish.
According to a recent study, the TremZ dev team is actually entirely composed of sock puppets. Don't try to deny it.
Please inform the commercial game industry, and the film industry, of your theories about some of their most highly talented people being sockpuppets of a guy called Volt.
I imagine this is a bit of an exaggeration. Not trying to dis any of the tremz asset creators, I just find that hard to believe.
I recall seeing those silly ignorant claims at the time and thinking "Can't these fools count?!" Visit the TremZ forums, the full list of "official" developers is there in the Announcements section.
When TremZ initially broke off, we only knew about two members of their team (HermXIV and Volt) because they were the only ones who we had talked to. Perhaps there were others at that time, but we had no way of knowing that, and if that was the case it would imply that Tremz had been secretly working this out in advance, which seems a bit on the dishonest side.
I and others have asked for permission to use assets, artwork, and whatever else is needed when required, as regular practice. Those who claim otherwise are being dishonest.
I've yet to see any satisfactory explanation for this:
http://tremulous.net/forum/index.php?topic=16503.msg232347#msg232347Or this:
http://tremulous.net/forum/index.php?topic=16503.msg232348#msg232348Or this:
http://tremulous.net/forum/index.php?topic=16503.msg232312#msg232312If guilt-by-association is your reason for attacking the rest of the TremZ development team
merely because you have personal grudge issues against Volt, then you're being more than a little immature. Volt may be the technical project head, but the rest of the team are not Volt. The TremZ game is not Volt. Volt is just himself. He doesn't make most of the day to day decisions. He doesn't create the artwork or models. He doesn't even decide the direction that TremZ is developing. The rest of the team together do most of those things. We are not Volt. The TremZ community that influences the direction of the game development are also not Volt.
Could you please post examples of the things that you're railing against because I haven’t seen this at all. Personally, I don’t have any issue with most of the people on the TremZ team. And what does Volt do then?
Why should someone's personal grudges against a single person be held against everyone else on a big project who are only trying to make a great game? I don't get that.
I don’t get that either, because it isn’t happening
Day after day, all I see from the Unvanquished Mob is mud-slinging and personal grudges. You lot are all nutters, IMHO.
The lack of self awareness here is shocking to me. Are you not aware of how offensive your own posts have been? Do you really think that all criticism is mud slinging? And do you really expect people to be polite to you after all that has happened? I've insulted people from your project, I have personal issues with some people from your project, but that is because they have done things that I disagree with. They've done things that provoke anger, so they receive it. I don’t say that there are licensing issues with volt’s work because I dislike volt, I say it because there are licensing issues with his work. I don't say you spew BS and have a tenuous grip on reality because I don't like you, I say it because I sincerely think that is the truth.