Author Topic: bsp menu?  (Read 8592 times)

Hydra

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bsp menu?
« on: August 15, 2006, 12:03:31 pm »
ive made a small tester map, and when i want to complie it, i go to the bsp menu and it comes up with nout??? ive followed as many tuts as i can but non come across this problem unless ive over looked 1 or 2.
can any 1 help me with this i have ver 1.4.

ty any help
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vcxzet

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bsp menu?
« Reply #1 on: August 15, 2006, 01:33:00 pm »
? :-?

SLAVE|Mietz

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bsp menu?
« Reply #2 on: August 15, 2006, 01:45:36 pm »
I have the same problem, exact same, i cant compile anything.

Hydra

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bsp menu?
« Reply #3 on: August 15, 2006, 02:26:18 pm »
Quote from: "vcxzet"
? :-?


for thos who dont understand wat im on about.... look here:
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

DarkRogue

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bsp menu?
« Reply #4 on: August 15, 2006, 03:58:40 pm »
Look back through the posts a bit where I posted having the same problem, Catalyc posted a solution. A seperate compiler.

Jex was going to do up a trem mapping guide to getting the compile menu in GTK working.....but hasn't....yet. ;)
n game name: Xiane

[db@]Megabite

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bsp menu?
« Reply #5 on: August 15, 2006, 03:58:54 pm »
Try installing the latest version of GTK -> http://www.gimp.org/~tml/gimp/win32/downloads.html

Maybe it helps... I am running GTKRadiant 1.5 on XP, no problems here.

Danny
url=http://www.tremulous.info][/url]


SLAVE|Mietz

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bsp menu?
« Reply #6 on: August 15, 2006, 04:59:21 pm »
Quote from: "[db@
Megabite"]Try installing the latest version of GTK -> http://www.gimp.org/~tml/gimp/win32/downloads.html

Maybe it helps... I am running GTKRadiant 1.5 on XP, no problems here.

Danny


as i did this, i didnt have a context-menu on right-click, no real sollution.

Thorn

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bsp menu?
« Reply #7 on: August 15, 2006, 06:13:37 pm »
check your GTK folder. make sure Q3map2 is there. as for "This is a test map" You done all of that just for a test map? Bloody ell.

EDIT: psst . btw 1.5 suxorz. :P , i dunno i found it alot more buggy.also the new compiler does not give u information of what part of compiling its at. at least the old 1 sais Portal flow , or Lightgrid etc.

SLAVE|Mietz

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bsp menu?
« Reply #8 on: August 15, 2006, 06:36:13 pm »
q3map2 is there

whitebear

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bsp menu?
« Reply #9 on: August 15, 2006, 06:41:25 pm »
did you get all files they told in wiki?

SLAVE|Mietz

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bsp menu?
« Reply #10 on: August 15, 2006, 06:44:33 pm »
Quote from: "whitebear"
did you get all files they told in wiki?


yes

Hydra

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bsp menu?
« Reply #11 on: August 15, 2006, 07:02:20 pm »
Quote from: "Thorn"
You done all of that just for a test map? Bloody hell.


well if its good ill change the name and releace it.  :wink:
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

vcxzet

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bsp menu?
« Reply #12 on: August 15, 2006, 09:23:43 pm »
Quote from: "Hydra"
Quote from: "vcxzet"
? :-?


for thos who dont understand wat im on about.... look here:

1.5 is just fine

Thorn

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bsp menu?
« Reply #13 on: August 15, 2006, 09:31:14 pm »
this is not a FIX to the problem but it will test if your compiler actually works

make a shortcut to your q3map2.exe and make the path something like this

"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -compile -vis -light -fast map PathToMapFileGoesHere

for example

"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -compile -vis -light -fast map e:\ThornIsGod.map

vcxzet

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bsp menu?
« Reply #14 on: August 15, 2006, 09:38:38 pm »
if you are on windows you can also create a batch file that you can drop a map file on it so  it compiles it. need some work with batch files though. shouldnt be so difficult

Hydra

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bsp menu?
« Reply #15 on: August 15, 2006, 10:03:12 pm »
Quote from: "vcxzet"
if you are on windows you can also create a batch file that you can drop a map file on it so  it compiles it. need some work with batch files though. shouldnt be so difficult


hmmm, explane.... could u give a step by step way? that would help ty
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krom

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bsp menu?
« Reply #16 on: August 15, 2006, 10:29:45 pm »
Hi there I use 1.4 too since i find it more handy than 1.5. The thing is that compilation commands are missing. You can solve this by copying in your default project file the bsp commands from Q3 and just adapt the path name to trem.

CopyTHIS and convert 'C:/Jeux/Tremulous' to your own Trem path.

vcxzet

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bsp menu?
« Reply #17 on: August 15, 2006, 11:01:08 pm »
Code: [Select]
<key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $"/>

  <key name="bsp_Q3Map2: (single) -vis" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $" />

  <key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -fast $" />

  <key name="bsp_Q3Map2: (single test) -light -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -faster $" />

  <key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast $" />

  <key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 $" />

  <key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />

  <key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />

  <key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter $" />

  <key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt -fast $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />

  <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />

  <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />

  <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />

  <key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />

add this to C:\Program Files\Tremulous\base\scripts\default_project.proj

SLAVE|Mietz

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bsp menu?
« Reply #18 on: August 16, 2006, 10:30:15 am »
it doesnt work with that, it says invalid project file

EDIT:  http://yann.oche.free.fr/souk/trem/default_project.proj

works with this proj-file, dl and use it instead of the generated one

EDIT:

of course you have to change the paths in that proj-file, works best with word or sth, where you can make a search and replace command.

Hydra

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bsp menu?
« Reply #19 on: August 16, 2006, 01:22:10 pm »
Quote from: "krom"
Hi there I use 1.4 too since i find it more handy than 1.5. The thing is that compilation commands are missing. You can solve this by copying in your default project file the bsp commands from Q3 and just adapt the path name to trem.

CopyTHIS and convert 'C:/Jeux/Tremulous' to your own Trem path.


soloved the problem m8, thanks a mill  :wink:
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

krom

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bsp menu?
« Reply #20 on: August 16, 2006, 02:20:52 pm »

You're welcome.
GTKradiant is a cool piece of soft but has tons of hidden setup and features tricks.