please dont release this map
I sugges that this comment would not be made unless someone realeases map that is just HUGE BOX and has giant dildo in midle. This has never been professional map and was never ment to be.
1)alien base should be reachable by humans at s1
2)human base should be reachable by aliens at s1
They are... but I don't think they can survive from the main enterance... mayby from the smaller one...
3)at least 2 alternate base location for teams
Currently there are the one in center (not so great) and s2 humans might move their base to the "shock room". More are coming.
4)human base with 1 entrance supports camping
5)maybe same for aliens but I am not sure about that
exactly why i made the alternative way between bases. (i gess you have only tryed 1st alpha.)
And you are right in 5) if enterance has door.
6)some realistic corridor, door, and room dimensions
go play cs if you want realisim... I wanted to make something near ATCS and it does not have much realisim, does it?
7)You should remember that you are making a multiplayer map So try to keep things that can reduce fps at minimum. also accesories on walls make wallwalking really annoying.
Fps is fine until the pk3 file becomes size of 1-2 mb. Stuff on walls are anoying if you don't know how to use them when wall walking.
8)while designing the alien base think you are playing as an alien Is it well protected?
9)same for human base
I could make the base as ownage bases if I would want to and that wouldn't be fun. And you should know as well as i do t hat there is builder class in game so too good bases are not ment to be done with map editor... if you want i will take all defences and let players decide what and where do they build.
10)be original
Orginal? You must be crazy! Just kiding :wink:
But I do belive that the secondary way between bases is extremely orginal in tremulous. And more ORGINAL things to come.
I remember advices from q3 mappers, they used to say: Never release your first map. Even if you think it's cool, just just keep it as a reference of what not to do. Rethink gameflow in second and third map, then you may release the fourth one!
This map as the same geometry as Q1, with flat textures everywhere. I do not want to be mean nor pretend that i have done better (since I haven't!) but this is not a decent playground.
No offense meant.
1) Not first map.
2) I gess I take that Q1 geometry as compliment
3) well textures are 2D so it's pretty hard to do it as non-flat