https://github.com/ZdrytchX/Lolards/compare/4dd4145056...bb5ecae95dEver since these sets of commits, i've been getting signal 11 crashes as i spawn as a dretch on random occasions. Other occasions are more random; i do not even know the cause.
Since i actually don't "code"- code, i might need help of someone who actually is experienced at bugfixing... then again, last time i requested bugfixing they screwed up the mgturret code by putting curly braces in the wrong spot. Well i guess it's better than having a fatal crash each time someone spawns or moves location...
Other notes: I'm absolutely confident that it is only within these commits. Previous ones it never happened, and the changes were only minor additions for false bullet physics. Feel free to look at them as well.
Within these recent 4 commits, i did the following:
-Added "true" smooth healing for aliens, fixed the fact tyrant cannot use the booster, works perfectly fine, signal 11 never happened until a day later
-Stamina - Bsuit now has its own personal "faster stamina regeneration"
-Basi gas ignores the fact that the human was already poisonclouded; hence it doesn't wait, it replaces [It was already on my gpp-1.1 mod by the time i put it into my lolards so it shouldn't be the cause]
-Better system for admit defeat health draining
-Goon barb recharge upped to '15' seconds, except after first barb launch if the clip is full [10 seconds]
-Removed the "if sudden death is on, don't give funds over time" thing
-alien egg still apparently takes 5 seconds to explode, fixed
-Reverted KoRx-like slow buildable suicide when out of creep [Experiment failure]
-fixed "falling buildables" when building on the ceiling
-tremulous.h changes
And that's about it i think. The reason why i asked for help is because i can't think of why signal 11 started appearing.