A general comment about all remarks concerning mapping : Talk to mappers, read the mapping forum, or even better try mapping yourself because you obviously have no clue about the reality of mapping. Everything you said has already been said, and there are some very good reasons why no one came up with a map like that for now. If you want this you should probably start doing it yourself
- Howbout some CURVED hallways for once? instead of literally every turn being 90 degrees. every map is pretty much
a linear 2 dimensional level with hills and cliffs every so often. its just a hall.. 90 degree turn.. hall.. etc.
Curved maps are harder to make. Some already tried but it was too much trouble so they went to straight hallways. Moreover curve might cause a drop of FPS.
- a city map. like the 2nd or 3rd level in halo 2. that would be awesome. people could look at maps from counterstrike
for inspiration.
I agree with Seafoideach that CS isn t a good reference. Slow paced with a totally different context, CS isn t Trem.
- a jungle map.. there could be caves for halls, and outside areas with trees to keep the level in the open, as one big
room, but trees to block spam fire.
Another additionnal problem : Q3 engine sucks for outside areas. Thats why mappers prefer sticking to inside.
- more hiding spots for aliens and humans. make little holes in the wall and stuff and general places where things
can hide. dretches are limited to above a door on the wall.. pretty predictable.
Sometimes i agree with you especially on ACTS. But if you look closely you might find some other interesting spots on the other maps.
- better starting places for both teams.. i think this would be good since on the server i play on the first 10 minutes
of every map is spent deconning and building. if humans and aliens had bases with all the bp already spent in
LOGICAL places then people could get to playing faster.
Base building is one of the thing that makes Trem so nice to play. You re never sure what the other race is going to do with its base and it can change the whole game so you dont have the impression of playing the same map everytime.
Moreover, base moving requires teamplay (unless the other team sucks), which is also one of the good thing in Trem.
- all doors should be instant to open. im tired of doors like the ones on tremor that take forever and a day to open,
by the time you get them open you are hit by turrets or have an alien jump out at you, and it also makes fleeing
a lot harder
Did you think that maybe its exactly the point of theses slow doors ? This makes it an easy place to defend and it avoids an early alien rush in the base.
in games
with very experienced players, who know what they are doing, the gameplay is unbalanced. all humans have to do
to ensure victory is to travel in packs. i'm seeing this done more and more frequently. think about how linear most
maps are. now think about running down a hallway with 5 or more humans all together shooting at you. now think
about trying to kill a human (hey, they are good at dodging now too). ok so you killed a human. now you have to
haul ass out of the hallway with a herd of humans following you sprinting while firing instant-hit non-reloading
weapons. not happening. once humans do this to get to s2, they will go in your base and snipe your structures with
pulses. game over, next map. even if aliens team up humans will usually still win. this is because one alien
will get low on hp and try to run and block the other aliens and then in that time another alien gets low or the
other dies and it just doesnt work out well.
Against experienced humans, you need an experienced alien team who know how to play together without blocking or tking.
- new/replacement alien base defense: barb shooter. i thought of this when thinking of the needler in halo.
if you shoot the barb shooter, it shoots a homing barb at you and wont stop shooting until you stop hitting it
for a set time (like 3 seconds or something). the barbs would be infinite range.. since human guns are infinite range
. but the barb would be useless if it only shot at people when it was shot itself.. so maybe make them shoot at humans
after they 'awaken'. like the human would have to be in range (and not hitting the barb shooter) for a few seconds
then it would wake up and start shooting barbs. also, the barb shooter's natural color has to be brown, and when it wakes up or becomes active it turns orange. because that would look cool.
Hives do nearlly the same.
- to prevent camping: dont get free creds while in the range of the reactor's power. this includes repeators. i guess
humans could stand just out of the range of the reactor with a turreet behind them, but hey, it's a start.
maybe not in the range of the reactor AND the turret's range. i dunno. something like that.
Not a bad idea. However, i see possible problems (nearlly impossible to join a game when aliens are S3, and if aliens camp the human base, humans wont be able to do something about it, and aliens could wait till they all have 9 points and then rush). So i m not sure what to think about this idea...
- i was thinking about how people weapon spam and how there is no real counter against it, then a few ideas came to my
head. the main thing people think is that if a weapon's bullets are slow then that means they should spam it and get
lucky.
I dont agree with that. People spams with the biggest weapon they can get. The only point of spam is trying to scare aliens away from base. They have nearlly infinite ammo (Armory isn t far). They just hold the left button down.
also, you could give a small price for buying more ammo. like 10 creds for s1 weps, 12 for s2, 15 for s3. etc...
Someone who has a lot of money wont mind paying for ammo. Someone who cant even afford the armor, will be stuck with blaster or hope they will be able to kill a dretch with the munitions they had at respawn...So humans will camp even more, to get sure they will have the maximum profits of their initial ammo. When you camp behind your turret, you can stay still, aim easilly (so more bullet hit and give you money), and if wound the alien but cant manage to finish it, the turret will do it so you will get your money nevertheless. On the other side, a human outside must always move while firing, and sometimes has to do suppressive fire to scare aliens while he is retreating or to avoid being surrounded by many aliens at a time. A lot of ammo are wasted and you dont always end up with a kill.
- that last one wsa long.. whew. this one is simple. make aliens able to devolve. etc...
This has been discussed many times, the answer has always been no.
you could give humans wall walking boots or something. that would be cool. they could walk on walls but at the price of reduced
speed and turning abilities.
I dont like this idea. If theses boots have reduced speed, people wont use them, because humans need to avoid ennemies. If you make them as fast as aliens, then you reduce the difference between the races which is one of the cool thing of Trem.
- MAYBE an alien grenade.
Many threads already discussed that...Search button might help

On the whole, this "holy grail" seems to me more like a collection of random ideas you put without
1: Thinking about direct consequences and side effects
2: Searching for threads already speaking about them
3: Thinking about reasons why this hasn t been done before.