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repeater and telenode

Started by vcxzet, August 18, 2006, 03:30:37 AM

vcxzet

I can build a repeader then build a telenode then decon repeater and tele will work
so why dont humans get a telenode at s2 that works as a repeater also

next_ghost

Now THAT's a great idea. All-you-can-eat buffet for aliens :D
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Taiyo.uk

Telespamming humans are like eggspamming aliens except they get pounced immediatly after spawning.
:telenode: -> :human: -> :dragoon: -> :cry:

Rippy

Well, it shouldn't do what a repeater does, then there'd be no point in repeaters other than their having no cost. It should just be buildable regardless of whether or not the area is powered.
remulous username: [GEC]MassiveDamage

Survivor

Repeater + node = normal spawning
node - power = slowed spawning
I'm busy. I'll ignore you later.

Rippy

Quote from: SurvivorRepeater + node = normal spawning
node - power = slowed spawning
Sounds great.

...Devs, ad thiz 2 tremalus plz. >_>
remulous username: [GEC]MassiveDamage

Somethief

You could always have more expensive tele that works as repeater aswell. But dunno if its a good idea, alien eggspam is kinda enougth..

Stof

Quote from: SomethiefYou could always have more expensive tele that works as repeater aswell. But dunno if its a good idea, alien eggspam is kinda enougth..
Why ? Who would pay even 1 BP to build that telenode when you get the same effect for 1 BP less with 2 buildings.

And would the humans be able to reload their energy weapons at that telenode too ?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.