Author Topic: repeater and telenode  (Read 3842 times)

vcxzet

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repeater and telenode
« on: August 18, 2006, 03:30:37 am »
I can build a repeader then build a telenode then decon repeater and tele will work
so why dont humans get a telenode at s2 that works as a repeater also

next_ghost

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repeater and telenode
« Reply #1 on: August 18, 2006, 09:06:34 am »
Now THAT's a great idea. All-you-can-eat buffet for aliens :D
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Taiyo.uk

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repeater and telenode
« Reply #2 on: August 18, 2006, 09:38:16 am »
Telespamming humans are like eggspamming aliens except they get pounced immediatly after spawning.
 :telenode: -> :human: -> :dragoon: -> :cry:

Rippy

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repeater and telenode
« Reply #3 on: August 18, 2006, 05:18:25 pm »
Well, it shouldn't do what a repeater does, then there'd be no point in repeaters other than their having no cost. It should just be buildable regardless of whether or not the area is powered.
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Survivor

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repeater and telenode
« Reply #4 on: August 18, 2006, 06:18:53 pm »
Repeater + node = normal spawning
node - power = slowed spawning
I’m busy. I’ll ignore you later.

Rippy

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repeater and telenode
« Reply #5 on: August 18, 2006, 07:34:41 pm »
Quote from: "Survivor"
Repeater + node = normal spawning
node - power = slowed spawning

Sounds great.

...Devs, ad thiz 2 tremalus plz. >_>
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Somethief

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repeater and telenode
« Reply #6 on: August 18, 2006, 08:03:38 pm »
You could always have more expensive tele that works as repeater aswell. But dunno if its a good idea, alien eggspam is kinda enougth..
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Stof

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repeater and telenode
« Reply #7 on: August 18, 2006, 09:13:30 pm »
Quote from: "Somethief"
You could always have more expensive tele that works as repeater aswell. But dunno if its a good idea, alien eggspam is kinda enougth..

Why ? Who would pay even 1 BP to build that telenode when you get the same effect for 1 BP less with 2 buildings.

And would the humans be able to reload their energy weapons at that telenode too ?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.