Author Topic: Holy Hand Grenade.  (Read 14082 times)

PIE

  • Posts: 1471
  • Turrets: +96/-52
    • http://www.mercenariesguild.net
Re: Holy Hand Grenade.
« Reply #30 on: August 28, 2006, 03:10:50 pm »
Quote from: "higbvuyb"

It's Monty Python and the Holy Grail, noobs!

SRSLY!?!?!?!

prab

  • Posts: 7
  • Turrets: +0/-0
    • http://www.lordofpcs.com
Holy Hand Grenade.
« Reply #31 on: August 30, 2006, 01:56:42 am »
I realize that this was part joke, but I think that if it was done right it could solve the problem of S3 v. S3 aliens almost always win. It should cost 600, because then humans would have to chose which 2 top items (others being BSuit, and Luci). Please check my math (I think a BSuit is 1000, but am not sure). It should blow up about three times the size of regular grenade and have just enough fuse for human to get away without dieing. If two or three of the got into an alien base it could ruin it. Devs, Please consider something like this for the next version.

Edited for spelling

Checkpoint

  • Posts: 65
  • Turrets: +0/-0
Holy Hand Grenade.
« Reply #32 on: August 30, 2006, 02:07:35 am »
Why would it cost 2500 credits, when you can only have 2000 max? Just saying.
remulous is broken.

kozak6

  • Posts: 1089
  • Turrets: +20/-26
Holy Hand Grenade.
« Reply #33 on: August 30, 2006, 02:29:56 am »
Such a grenade would completely destroy ALL defenses placed around a door.  How nice.

prab

  • Posts: 7
  • Turrets: +0/-0
    • http://www.lordofpcs.com
Holy Hand Grenade.
« Reply #34 on: August 30, 2006, 02:32:50 am »
It would make the aliens spread base more, but thats ok. They can already build anywhere on the map.