Author Topic: South Park Map for Tremulous By New Source  (Read 13331 times)

newsource

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South Park Map for Tremulous By New Source
« on: June 14, 2014, 09:44:55 am »
hi guys:)))

i maded in gtkradiant map for Tremulous, SouthPark. this map is very  copy city of South park=))

P.S Him my  first  map...



Download - https://yadi.sk/d/Z1sNMPdSTMRQR
Download (mirror#1) - http://www.mediafire.com/download/gyqbscmdibk4hvz/map-southpark-b1.pk3
Download (mirror#2) - https://www.dropbox.com/s/g1xe8mkaaqtizb3/map-southpark-b1.pk3?m=

/dev/humancontroller

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Re: South Park Map for Tremulous By New Source
« Reply #1 on: June 14, 2014, 04:10:39 pm »
some comments:
  • the pk3 file contains things that it shouldn't contain: Thumbs.db files, and files with .bak, .map, .prt or .srt extensions.
  • the house-side textures are of low quality. are there any higher-resolution, more detailed versions?
  • there are some weird texturing issues.
  • there's a "bird house". is that intentional?
  • half of the houses are floating, half of them aren't. is that intentional?
  • there's a floor floating just above the floor.
  • what's up with the brushes inside the houses? the doors can't be opened. each brush also displays an 'F'.
  • you should add a southpark.txt file describing the map and containing copyright information. for example, are the textures copyrighted?
  • by convention, map names (.bsp files) of beta maps have -b1, -b2, etc. suffixes.
« Last Edit: June 15, 2014, 05:46:59 pm by /dev/humancontroller »

/dev/humancontroller

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Re: South Park Map for Tremulous By New Source
« Reply #2 on: June 14, 2014, 09:44:16 pm »
This map was created mostly for cartoon South Park fans and the game itself Tremulous she comes not.

I did and good maps, soon I'll post them, and This map is essentially a joke =)
i don't understand your (non-)english.
btw, joke maps are good for creating alternative (not so boring) chat rooms.

Celestial_Rage

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Re: South Park Map for Tremulous By New Source
« Reply #3 on: June 19, 2014, 06:39:54 am »
Actually, storing the .map file is recommended so new mappers can learn from and build off your work.
"The reports of my death are greatly exaggerated" ~Mark Twain

/dev/humancontroller

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Re: South Park Map for Tremulous By New Source
« Reply #4 on: June 19, 2014, 06:06:00 pm »
Actually, storing the .map file is recommended so new mappers can learn from and build off your work.
storing the .map inside the pk3 file should not be done, simply because the .map file does not belong there, period. only include final, compiled content (to the extent possible). do not include .psd (Photoshop project file), .flp (FL Studio project file), .c/.h (source code), .map (*radiant source map), etc.; these files should be published separately, elsewhere, without bloating the "binary engine-cartridges" (pk3 files).

Ingar

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Re: South Park Map for Tremulous By New Source
« Reply #5 on: September 28, 2015, 06:25:43 pm »
Actually, storing the .map file is recommended so new mappers can learn from and build off your work.
storing the .map inside the pk3 file should not be done, simply because the .map file does not belong there, period. only include final, compiled content (to the extent possible). do not include .psd (Photoshop project file), .flp (FL Studio project file), .c/.h (source code), .map (*radiant source map), etc.; these files should be published separately, elsewhere, without bloating the "binary engine-cartridges" (pk3 files).

I disagree. .map files tend to get lost. The pk3 should contain the files required to recompile it with q3map2. This includes
.map files and stuff like .obj and .ase models. Stuff like blender files, photoshop files etc should not be included because
they're not required to compile that map.

So, in theory, you're right. In practice, you're wrong.