I'll try my best to answer some of these questions:
What are the current functions, projects, and goals of Acidtu.be?
From their
homepage:
"Acidtu.be is an online community of enthousiasts[sic] of the free and open source games Tremulous & Unvanquished. It serves as a forum for players & developers as well as providing shelter for various Projects and creative endeavours surrounding Tremulous & Unvanquished."What are the current functions, projects, and goals of New Edge?
I can't easily find a source for this information but it would seem that New Edge is simply a modification of Tremulous 1.2 and the people who develop it intend to have fun creating a game they love from a game they love.
What are the current status, and objectives of Unvanquished?
A lengthy explanation of what Unvanquished is as well as a description of the team that develops it can be found
here. Their goal seems to be the same as for New Edge whereas their project is evidently different.
What are our common interests/goals, both short term and long term, and how can we pull our resources together to help our common interests/goals?
Your common goals/interests seem to be:
- Playing Tremulous
- Modding Tremulous
- Talking about Tremulous
As for how you can pull your resources together: surely you just make stuff, show it to each other and work together on stuff where you can.
How can we unify the Tremulous GPP, Tremulous 1.1, and Unvanquished communities to expand our community and player base, as well as encourage collaboration?
You can keep making sites in the hope that one of them will become hugely popular or that it will inject a sense of novelty and excitement. Honestly though, I think you can do just as well with the tools, people and places that already exist and your probably dividing the community more by creating yet another place to gather.
How can we attract new players that have never played any Tremulous based game before, and how can we encourage them to stay after trying Tremulous and/or Unvanquished?
I'm a strong believer in 'build it and they will come'. I see attempts at forcing communities together as somewhat misguided.
How can we continue to improve the game experience for the existing player base?
Spend more time creating and playing and less time talking about doing them.
It seems to me like if nothing else, by trying to answer your own questions it creates a starting point from which you can approach a consensus.