Hello. Spending time on the wall can be fun as an Alien spider.

But it also can be a headache sometimes.
My major problem with the system was how the game reacts to touching a wall at an angle, well trying to move forward on your own surface. This causes the game to quickly turn and angle youself to the new suface plane. Confusing the player who was speeding forward.
I thought of a system that would limit these events. instead of connecting to wall immediately after hiting it by a strange angle. Limit the angles in which we can approch the wall. See imagine below.

The arrows on the blue body idicates points were the bounding box will test for new polygonal walls to connect too.
Using this system a player would know what angles they should approch a new wall on: Running up to it within a ranges forward, left, right , and backwark.
This system would prevent moving onto an unwanted surface, and soon dieing in combat as result.
I Hope this post will be takin into consideration. Thankyou for reading.