Author Topic: water  (Read 5258 times)

Hydra

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water
« on: August 20, 2006, 01:58:01 am »
i know people have asked questions about this before.... but they didnt really seam to help much. i know i have to use shaders, i know im ment to use a shader called 'caulk non-solid'.
but my question is..... where is this so called 'caulk non-solid'? do i need to dl it? cose its not in any of the tex files cose ive looked thru them all.
so could some one plz tell me how to make water in a step by step if pos plz, that would help alot ty.
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

vcxzet

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Re: water
« Reply #1 on: August 20, 2006, 11:36:41 am »
Quote from: "Hydra"
i know people have asked questions about this before.... but they didnt really seam to help much. i know i have to use shaders, i know im ment to use a shader called 'caulk non-solid'.
but my question is..... where is this so called 'caulk non-solid'? do i need to dl it? cose its not in any of the tex files cose ive looked thru them all.
so could some one plz tell me how to make water in a step by step if pos plz, that would help alot ty.

http://www.richdiesal.map-craft.com/tutorials/br201lsn1.html
textures-common-caulk should work

Hydra

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water
« Reply #2 on: August 20, 2006, 12:34:12 pm »
ty, do u kno wat bsp i have to compile it under, cose every time i compile it just comes up with a black and white box.

EDIT: nvm i figured it out.

and if any 1 wants to kno, i use the 'nodraw-non-solid' in the textures-common. u make water by making a 'nodraw-non-solid' box then putting water texture on top.
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

klepu

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water
« Reply #3 on: September 26, 2006, 04:42:54 pm »
hi all, first post *wave*

well then, i got a prob with water - when i place that brush, covered with caulk-textures and some water-textures on top and bottom i can walk on the water... jesus-style ;) what's wrong?

thx, klepu

DASPRiD

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water
« Reply #4 on: September 26, 2006, 04:49:19 pm »
Never caulk water, only with watercaulk (special shader, included with UrbanTerror for Q3)
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4as

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water
« Reply #5 on: September 26, 2006, 08:20:40 pm »
Quote from: "klepu"
well then, i got a prob with water - when i place that brush, covered with caulk-textures and some water-textures on top and bottom i can walk on the water... jesus-style ;) what's wrong?


caulk is solid
chose nodraw-nonsolid instead.
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klepu

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water
« Reply #6 on: September 28, 2006, 12:54:36 pm »
same problem still... i've never messed with shaders, so is there a nonsolid water texture in one of the trem-maps that i could use for now?

[edit]don't have Q3, so i need either a link to download a map with water in it or (better since easier) a hint in which of the standard trem-maps might be a nonsolid water-texture ;) [/edit]

4as

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water
« Reply #7 on: September 28, 2006, 07:18:53 pm »
MESS WITH THE BEST
DIE LIKE THE REST

RPG Game "Kamineko" in Flash

klepu

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water
« Reply #8 on: September 29, 2006, 06:53:08 pm »
i got gloom2beta2.pk3, but when i open it (with winZip) i see graphics only, no shader files; i tried the 256_gate_water02, but that seems to be pretty solid still... sry 4 being dumb ;)

Odin

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water
« Reply #9 on: September 29, 2006, 08:45:24 pm »
Shaders are under the "scripts" directory, most likely.