Author Topic: Problems Binding Keys  (Read 3973 times)

FisherP

  • Posts: 295
  • Turrets: +31/-32
Problems Binding Keys
« on: August 21, 2006, 05:03:48 am »
Hi, I use autoexec.cfg to bind a whole set of keys, some even to the default settings. Yesterday I was playing a game, and got disconnected somehow and now the bindings will not work. I can create my own server (which I do to test bindings) and all my bindings work, however as soon as I connect via internet to a game ALL my bindings are reset somehow. I have version 1.1.0 of trem, and like I said, was using them before it crashed, and now nada. How can I get my bindings to work again?

Caveman

  • Guest
Problems Binding Keys
« Reply #1 on: August 21, 2006, 10:50:19 am »
While in play call down the console and "/exec autoexec.cfg" .)

Belier13

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Problems Binding Keys
« Reply #2 on: August 21, 2006, 12:05:18 pm »
Some server doesn't allow binding. The PL one by exemple. But it's not worth logging in anyway.

Stof

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Problems Binding Keys
« Reply #3 on: August 21, 2006, 12:13:59 pm »
They don't allow WHAT ? Not even simple things like a "use grenade" or "use jetpack" bind ?
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Caveman

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Problems Binding Keys
« Reply #4 on: August 21, 2006, 12:16:59 pm »
That's the reason of my post .) If you are already in play exec'ing a conf with bind circumvents this limitation.

FisherP

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Binding work again
« Reply #5 on: August 21, 2006, 08:02:30 pm »
Hey Caveman, thanks. I forgot to mention that I tried exec'ing almost immediatly after the 'incident'. However I don't know if I used / or \.

I don't know if it was the small edit I did to the autoexec.cnf or getting the "/exec autoexec.cfg" right, but they work now. The only thing I can thnk of is that the file got scrambled somehow and the little space I added and deleted fixed it.   :-)

Lava Croft

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Problems Binding Keys
« Reply #6 on: August 25, 2006, 05:22:50 am »
Even better is to have a seperate config with all your binds, and let that be executed by autoexec.cfg.

kevlarman

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Problems Binding Keys
« Reply #7 on: August 27, 2006, 01:48:14 am »
Quote from: "Lava Croft"
Even better is to have a seperate config with all your binds, and let that be executed by autoexec.cfg.
that isn't a great idea, tremulous will overwrite autoexec.cfg when any cvar or bind changes, and get rid of any changes you made (though if your change was a cvar or bind, it will get written back in, so it isn't always obvious), the workaround is to have a button that you use at the start of a game bound to exec that file (in my case, that button is either join humans or join aliens)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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