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gtkradiant 1.5 missing shaders

Started by storma, August 23, 2006, 01:40:10 PM

storma

G'day all,

I've just started with mapping and creating textures etc, so I might have missed something but I am unable to get shaders happening with gtkradiant, they just come up as a little red and black box with "shader image missing".

I'm on debian sarge, so I converted the rpm to a deb, which installed nicely. Following the guide, I've installed the extra files. Everything else seems to be ok. I can create and compile a map fine, just not with shaders.

I have been through the forum, I have show shaders checked, I have tried to see if they work after a compile but no, I'm left with an invisible ladder.

The only thing that I can think of which might be a cause that I haven't tried, is the dot file thing, I have .trem/ and .tremulous/ (radiant dir and game dir). Being new to mapping, didn't want to merge them incase I broke something and couldn't play trem!!

If you have any ideas, please let us know...

Thanks in advance..
amn - Beyond Any Mortal Notion
http://bamnclan.com

Broken Ass Monkey Nutz

gareth

Quote from: storma
I have been through the forum, I have show shaders checked, I have tried to see if they work after a compile but no, I'm left with an invisible ladder.


an invisible ladder?

you should not apply the ladder shader to the brushwork making up the ladder, but to a another brush that surrounds the ladder, its not meant to be drawn in game.

storma

Quotean invisible ladder?

you should not apply the ladder shader to the brushwork making up the ladder, but to a another brush that surrounds the ladder, its not meant to be drawn in game.

dang, I do have to read some more tuts... ;)

But first I would like to be able to see what shaders I am selecting, not just go by name..
amn - Beyond Any Mortal Notion
http://bamnclan.com

Broken Ass Monkey Nutz

Moofed

If radiant can't figure out what image to use (if the shader name is different than the texture name), then the shader needs to specify qer_editorimage.  Otherwise you get the generic red/black checkered texture.

vcxzet

another way is using same name for the texture and the shader. but not the best way