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Map in the works ***Hooray! It's Done!***

Started by Lava Croft, August 24, 2006, 12:52:40 AM

Basilisco

The map is pretty amazing, it even looks like a real map!

Something that worries me is that dead end corridor, i just can't imagine the humans not camping forever there.

Lava Croft


Undeference

I like it. It's doable. If the aliens are stupid, a single human can wipe 'em out. If they aren't, it will require a little bit of teamwork.

The dead end hallway could make a semi-decent base, but I can't imagine it not falling to a couple semi-decent tyrants pretty rapidly.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Lava Croft

Again, that so-called dead-end hallway will lead into the Human base! Also, due to lots of people strongly advising me to do so, a second entry will be added to both bases, making it possible to travel between both bases without visiting the Lava pit. This is all planned to be done after the initial release which will feature 2 bases and the Lava pit. Also, I have taken note of your remark gareth0, thank you, I might change it.

Taiyo.uk

I like how this is coming along!

I noticed that tyrants don't necessarily die in the lava pit - I fell in as a tyrant and after taking some inital damage was able to walk around on the bottom without taking more damage. On a lesser note the wind sound feels a little strange - aside from the sample rate artefacts it doesn't loop continuously and sounds more like an outdoor wind howl rather than wind from a fan.

Great work!

Lava Croft

Quote from: Taiyo.uksounds more like an outdoor wind howl rather than wind from a fan.

It is a wind howl, and not a fan! Your ears did not fail you sir! ANd yes I stole them from some website so they are crappy. I still have to ask dolby for replacement sounds.

Lava Croft


Ingar

wow, I had not seen the latest changes to the human base.
This is going to be one hell of a map  :D
I hope you'll add a second corridor though, or it might end up
as a slaughterhouse.

Lava Croft

Last night we had some more testing on Sokolov's Space, here are some screenshots of my progress:









And especially for jex:


Survivor

I'm busy. I'll ignore you later.

Lava Croft

Quote from: SurvivorLooking nice. completion %?
Around 80%

Warrior

The new version 0.5.9.1 contains the texture models\mapobjects\plant_life\fern_leaf.tga that has a different color from the original of Trem. The new one is replacing the old during games. A simple file rename and a model update should fix it.
Thanks.

P.S.: Beautiful map! However, some places are FPS killer.
[glow=black,1,300]Warrior[/glow]

Lava Croft

Quote from: WarriorThe new version 0.5.9.1 contains the texture models\mapobjects\plant_life\fern_leaf.tga that has a different color from the original of Trem. The new one is replacing the old during games. A simple file rename and a model update should fix it.
Haha, you noticed that too? You are the first though, I will get it fixed. Thank you.

n00b pl0x

I like it, and the square lights remind me of uncreation, my favorite map, which is part of the reason why i like it :D
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Lava Croft

jhaa and vcxzet have been working hard on the heart of Sokolov's Space, a big steam engine. Here are the first shots of it ingame:





As you can see, they did an amazing job. The skin will be edited some more by vcxzet.

Taiyo.uk

Quotejhaa and vcxzet have been working hard on the heart of Sokolov's Space, a big steam engine
Jhaa, vcxzet, I love you and I want to have your babies.

Stof

Quote from: Lava Croft
Quote from: WarriorThe new version 0.5.9.1 contains the texture models\mapobjects\plant_life\fern_leaf.tga that has a different color from the original of Trem. The new one is replacing the old during games. A simple file rename and a model update should fix it.
Haha, you noticed that too? You are the first though, I will get it fixed. Thank you.
So THAT was the reason!
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

n00b pl0x

I still havent managed to catch the map :( and for some reason that vid doesnt work for me.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Lava Croft

Quote from: n00b pl0xI still havent managed to catch the map :( and for some reason that vid doesnt work for me.
Since I lack stuff like SVN or CVS, the Sokolov version that is running on SatGNU is always the .pk3 you can download from http://maci.ws.

[EDIT] We played some more! Threydor and I both have some nice shots uploaded.

PS: Those are links. Really.

jhaa

Quote from: Taiyo.uk
Quotejhaa and vcxzet have been working hard on the heart of Sokolov's Space, a big steam engine
Jhaa, vcxzet, I love you and I want to have your babies.
They are 50€/kg. Size and color may vary.

Lava Croft

I've released version 0.6 of Sokolov's Space. It's still rather small, misses some sounds and has a few navigation/clipping errors, but you can very much play normal Tremulous games on it. Please give me as much feedback as you can. The map is vote-able on SatGNU, and you can download it from there via HTTP or directly by following this link.

Also, get procyon, it's a fantastic map.

Taiyo.uk

Just played 0.6, and I think it's great - I can't see any major problems with it, just a few nit-picks. The rippling pipes look a little cartoon-like I guess, I seem to remember tom and jerry squirting each other with hoses that did that. Perhaps movement of fluid in the pipework could be represented by the occasional leak or visible flow, maybe a dripping joint or a spray from a puncture. I suppose visible flow could be spray from the end of a pipe or transparent sections such as those of Pulse.

The steam engine is brilliant, but the governor appears to rotate too slowly and wobbles, the needle of the pressure gauge changes shape as it moves, and there is no valve shaft - there is normally a reciprocating rod driven by an eccentric on the crank shaft to operate a sliding valve that changes the piston direction. Also an engine of that type would probably need a support bearing on the joint between the piston rod and connecting rod. In this image http://www.hals.org/imagegallery/104angle.jpg the support bearing is the block in front of the piston and the valve rod is the one behind it.

Finally the plants in the engine room have a rather jerky movement, I think that a slow, smooth movement (such as that of the palm leaves in Hamunaptra) would look better.
and I can't pick those painsaws up either!

Well, I think that's enough nit-picking for one morning ;)
Sokolov is rapidly becoming one of my favorite maps, great work!

@Jhaa: I'll take two.

jhaa

Quote from: Taiyo.ukThe steam engine is brilliant, but the governor appears to rotate too slowly and wobbles, the needle of the pressure gauge changes shape as it moves, and there is no valve shaft - there is normally a reciprocating rod driven by an eccentric on the crank shaft to operate a sliding valve that changes the piston direction. Also an engine of that type would probably need a support bearing on the joint between the piston rod and connecting rod. In this image http://www.hals.org/imagegallery/104angle.jpg the support bearing is the block in front of the piston and the valve rod is the one behind it.

Did you know that Sokolov isn't really 1:1 replica of Lava_Croft's kitchen? :p
And yes there are some little bugs with the model(s), we need to fix those later :i

Taiyo.uk

Quote from: jhaaDid you know that Sokolov isn't really 1:1 replica of Lava_Croft's kitchen? :p
Well it should be! This is an outrage!

Edit: Liek this yuo nubcak0rz! http://en.wikipedia.org/wiki/Image:Steam_engine_in_action.gif

Lava Croft



Lava Croft

Bumped to 0.7.1.
Any server hosting, please do update.

n00b pl0x

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?


Lava Croft