Dany is right, there's no need to make a website for Something which has
yet even been determined for development, like I said we still need coders
and for the moment I think that's the main priority, anyone
who has extensive knowledge with the Quake 2 Engine, C++ or
is quick to adapt to the structure of Tremulous would really be needed.
As for Third person view.. I'm not really sure how that would work
considering Tremulous is a FPS. How would you shoot down the dretches
which are moving along every axis just to get a bite at your head lol
but yeah maybe if you did have the option like in UT to go 3rd person or something.. even though it sucks.
Okay and like I said I'm a bit of a beginner really at Modeling, but I've only been at it for 3 weeks and I'd like to think of myself as a quick learner.
Here's some pictures anyway:

Not sure, I made this a couple hours ago I was testing out the lighting I guess

Just some basic objects on a table


This was my attempt at modeling a head, these are the types of things I'd like to improve on. It's not exactly perfect, as you can see.

Just the basic pilot from the 3ds max 8 tutorials