Megabite"]The pipes in the vents only look a bit unnatural because they are the only ones. Vents in other games like Doom3 feature pipes in the vents as well... I will have a look on how to make it better.
The fact that they are alone are one thing that makes them unnatural but the second is that you actually made the vent larger where the pipes are. That seems really unnatural.
The new neon lights in the sideroom are just there to make the dark center brighter. The color is pure white as neon lights are and they are not in a natural surrounding.
Imagine a derelict spaceship just running emergency lighting, running low on power... the ship is infested with aliens and a human squad has just started cleaning the ship. They have just placed the neons there to shed some light on the matter... so they are not an orinignal part of the ship and thus do not look like being natural on the ship.
I thought about that but if a team had put them i think they would have put them on the floor or on a box...
Actually there is two things that bothers me. First is the actual existence of theses lights because i loved the dark areas. I feel more in a damaged ship with dangerous aliens waiting for me somewhere.
But after all, its your map so if you wanna add some lights, i have nothing to say about that. But then comes the second thing i dont like in theses lights : the way you placed them.
Here they seem to be in a random location with one extremity on a box and the other one on the floor...if you have the time to set 2 huge lights (they are nearlly as tall as a human !) like theses ones, you dont throw them away or place in a way they might fall if the ship takes a hit. You place them carefully and in a way that the 2 lights light the greatest area possible.
So my advice would be to use one of theses 2 solutions :
- First solution, we assume they have some time to clean the mess (they dont know there are aliens, or they set that before the aliens came accross the damaged ship).
Then you keep the huge lights, but put them in a way that indicates some human set them : they should be set so they cant fall even if the ship take a hit, (maybe on a stick like we sometimes see in the films, with big white lights around the crime location).
- Second solution : Ok they must check the dmg to the ship, but they know something is out there, so they dont have time, they use a light (as opposed to heavy) equipement to do their job fast.
If you go for that one, remove the huge lights, and put some tiny ones, some that a human can carry with him and throw away in an emergency situation. Something like a torchlight (that can still be a powerful light...Maglite ? ;p), or one of theses littles plastic pipes with a liquid in them that shines when you activate it (you know, the kind of stuff you see in night parties, or the ones they used in Ocean's Eleven in the lift). The humans check the dmg with theses small lights and then go away (or get eaten by aliens) and let their light in the room that needs it.
Well that s the way i see this...but i may be mistaking. At least, I hope you wont hold a grudge on me for being so annoying about theses lights. :wink: