Hey, thanks for the response.
Yeah, I saw that thread. A couple things I didn't like about it, though... if players were to vote for a new map (using the one where they manually pick a map), the game ignores settings written in the rotation file, and if people were to vote for a map NOT on the rotation file, it would still be default buildpoints value. Also, I noticed that the first map the server loads when it starts up doesn't read from maprotation. So you have to skip that map or manually set the buildpoints.
I downloaded and compiled the latest SVN this afternoon. Got the maprotation buildpoints to work, but the global g_(race)buildpoints in the server.cfg is still ignored. I'm not familiar enough with the code to see what's up with it myself. Has anyone got a patch for this? Or am I overlooking something? I checked the Icculus Bugzilla, too, and I couldn't find anything. (A few resolved bugs for the maprotation, though.)
I suppose, if it comes down to it, I could block people from using the pick-a-map vote, and only allow a nextmap vote... but the pick-a-map would be really nice to have.