Author Topic: Dedicated Server Config - set g_(race)buildpoints  (Read 4150 times)

GermanShepherd

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Dedicated Server Config - set g_(race)buildpoints
« on: August 27, 2006, 07:54:21 am »
Okay, I've had some experience in setting up Quake based servers. I had Tremulous running before I inadvertantly killed my server, and I decided to set it up properly this time, and finetune a few things. Except... I've run into a problem I can't figure out. I've tried searching the forums and a few related issues came up, but they never seemed to fix the problem.

I'm running the Linux server build from TJW.org, and everything seems to be working properly, except for the fact that the game completely ignores the g_(race)buildpoints values I've put in the server.cfg file. It always reverts to 100. I've tried putting the values in quotations, which didn't work. It doesn't seem to read the entire line at all, since the autogen.cfg always displays 100. I've tried this on the original server build from Tremulous.net, also. Same problem.

Is this a known bug? Has it already been fixed? Is there a way I can fix it? I've seen other servers run different builtpoints, so there seems to be a way.

Thanks!

Chojin

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Dedicated Server Config - set g_(race)buildpoints
« Reply #1 on: August 27, 2006, 12:24:56 pm »
Hi Shepherd,

yes, it is a known problem and I think Timbo fixed it in SVN already. You need to specify a few varibales in your maprotation.cfg.

GermanShepherd

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Dedicated Server Config - set g_(race)buildpoints
« Reply #2 on: August 27, 2006, 07:20:05 pm »
Hey, thanks for the response.

Yeah, I saw that thread. A couple things I didn't like about it, though... if players were to vote for a new map (using the one where they manually pick a map), the game ignores settings written in the rotation file, and if people were to vote for a map NOT on the rotation file, it would still be default buildpoints value. Also, I noticed that the first map the server loads when it starts up doesn't read from maprotation. So you have to skip that map or manually set the buildpoints.

I downloaded and compiled the latest SVN this afternoon. Got the maprotation buildpoints to work, but the global g_(race)buildpoints in the server.cfg is still ignored. I'm not familiar enough with the code to see what's up with it myself. Has anyone got a patch for this? Or am I overlooking something? I checked the Icculus Bugzilla, too, and I couldn't find anything. (A few resolved bugs for the maprotation, though.)

I suppose, if it comes down to it, I could block people from using the pick-a-map vote, and only allow a nextmap vote... but the pick-a-map would be really nice to have.

Chojin

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Dedicated Server Config - set g_(race)buildpoints
« Reply #3 on: September 01, 2006, 01:30:27 am »
Hey Shepherd,

check this link. I am using it since today to set timelimit and buildpoints and now !restart and map-votes work as expected :)

^Black

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Dedicated Server Config - set g_(race)buildpoints
« Reply #4 on: September 01, 2006, 01:36:16 am »
sweet, I was about to post the exact same topic.

DexterSparrow

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Dedicated Server Config - set g_(race)buildpoints
« Reply #5 on: September 27, 2006, 12:27:28 am »
Can you post a new link Chojin?
I need help configuring this MapRotation + auto S3 + Unlimited BP

Chojin

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Dedicated Server Config - set g_(race)buildpoints
« Reply #6 on: October 01, 2006, 10:01:44 pm »
Sorry DexterSparrow, I missed your posting.

In case you still need help, I use g_mapConfigs now. You'll need a recent server code though (TJW's or AW's).

Check here: specify a subfolder of base in g_mapConfigs. Then create <mapname>.cfg in that folder. They will be read and executed whenever <mapname> starts.

Good Luck!