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Trem Engine.

Started by DIGI_Byte, August 28, 2006, 01:48:21 AM

DIGI_Byte

Whos in charge of the trem engine thingy (the modified q3 engine)

Timbo?

vcxzet

Quote from: DIGI_ByteWhos in charge of the trem engine thingy (the modified q3 engine)

Timbo?
engine::icculus imho

DIGI_Byte

Quote from: vcxzet
Quote from: DIGI_ByteWhos in charge of the trem engine thingy (the modified q3 engine)

Timbo?
engine::icculus imho

:x
who do i contact with a few issues with it.

Dustin

If they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.

DIGI_Byte

Quote from: DustinIf they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.

there not bug persay.

theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Teiman

Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

DIGI_Byte

Quote from: Teiman
Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.

vcxzet

Quote from: DIGI_Byte
Quote from: Teiman
Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
afaik trigger functions are disabled in game for spectators

DIGI_Byte

Quote from: vcxzet
Quote from: DIGI_Byte
Quote from: Teiman
Quote from: DIGI_Byte
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
afaik trigger functions are disabled in game for spectators

not true. download that old version of my map AFA and be a spectator and go to the alien base.

the new one has some bugs i need too fix before i release it as beta1

rasz_pl

my guess is mister "no clue but I map" is talking about that funny bug where spec floating thru the closed door gets his camera teleported/turned arround 180'

yes, its in trem code