Author Topic: Trem Engine.  (Read 4125 times)

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Trem Engine.
« on: August 28, 2006, 01:48:21 am »
Whos in charge of the trem engine thingy (the modified q3 engine)

Timbo?

vcxzet

  • Guest
Re: Trem Engine.
« Reply #1 on: August 28, 2006, 02:04:40 am »
Quote from: "DIGI_Byte"
Whos in charge of the trem engine thingy (the modified q3 engine)

Timbo?

engine::icculus imho

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Re: Trem Engine.
« Reply #2 on: August 28, 2006, 02:19:54 am »
Quote from: "vcxzet"
Quote from: "DIGI_Byte"
Whos in charge of the trem engine thingy (the modified q3 engine)

Timbo?

engine::icculus imho


 :x
who do i contact with a few issues with it.

Dustin

  • Posts: 111
  • Turrets: +0/-0
    • http://alaric.ath.cx/~dustin/cms/index.php
Trem Engine.
« Reply #3 on: August 28, 2006, 02:28:51 am »
If they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Trem Engine.
« Reply #4 on: August 28, 2006, 03:25:07 am »
Quote from: "Dustin"
If they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.


there not bug persay.

theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.

Teiman

  • Posts: 286
  • Turrets: +0/-0
Trem Engine.
« Reply #5 on: August 29, 2006, 04:56:12 pm »
Quote from: "DIGI_Byte"

theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.


Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Trem Engine.
« Reply #6 on: August 29, 2006, 11:41:22 pm »
Quote from: "Teiman"
Quote from: "DIGI_Byte"

theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.


Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.


well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.

vcxzet

  • Guest
Trem Engine.
« Reply #7 on: August 29, 2006, 11:49:23 pm »
Quote from: "DIGI_Byte"
Quote from: "Teiman"
Quote from: "DIGI_Byte"

theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.


Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.


well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.

afaik trigger functions are disabled in game for spectators

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Trem Engine.
« Reply #8 on: August 30, 2006, 02:03:21 am »
Quote from: "vcxzet"
Quote from: "DIGI_Byte"
Quote from: "Teiman"
Quote from: "DIGI_Byte"

theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.


Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.


well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.

afaik trigger functions are disabled in game for spectators


not true. download that old version of my map AFA and be a spectator and go to the alien base.

the new one has some bugs i need too fix before i release it as beta1

rasz_pl

  • Guest
Trem Engine.
« Reply #9 on: August 30, 2006, 08:10:30 am »
my guess is mister "no clue but I map" is talking about that funny bug where spec floating thru the closed door gets his camera teleported/turned arround 180'

yes, its in trem code