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Whos in charge of the trem engine thingy (the modified q3 engine) Timbo?
Quote from: "DIGI_Byte"Whos in charge of the trem engine thingy (the modified q3 engine) Timbo?engine::icculus imho
If they're issues with the game engine, go to the bugzilla for trem -- that is, if they're bugs. Or enhancements. The link is in the "bugs" topic in the feedback forum.
theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.
Quote from: "DIGI_Byte"theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.
Quote from: "Teiman"Quote from: "DIGI_Byte"theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.
Quote from: "DIGI_Byte"Quote from: "Teiman"Quote from: "DIGI_Byte"theres issues with being a spectator and traveling through 'Func_trigger_multiple' as it throws them away often through doors and inbeds them into walls as in my map AFA and there are other issues with 'trigger_Push' and a new option 'func_destructable' which would make interacting with the maps better.Except on my engine (telejano) that have builting func, on ALL game engines the func_* stuff is game stuff and not engine stuff.well what about being a spectator and floating through a 'func_trigger' and getting pushed away into a wall and getting imbeded into it.afaik trigger functions are disabled in game for spectators