People wants to :
1- Modify the behaviors of human weapons
#1 would allow them to try #2 :
2- Try to create a new balance for the game, specially designed for underwater, because aliens sucks in water and it is gonna be hard to balance this with half of the humans weapons fully working and the other half not working at all
Once #2 is done they will be able to move to #3 :
3- Make water more realistic (suicide, etc...)
...
Dont you think it is TOO MUCH ? i think they are far more important things to do than #1,2,3 in the hope that someone may one day create a map with lot of water
But the changes are, as far as I know, fairly trivial. The game already checks if the player is underwater, we know this because you can drown. From there, how hard is it to add
if (environment == water) {
flamethrowerState = 0;
}
or whatever? And the water doesn't need to be uber-balanced, we're just requesting that it be less silly and no longer radically unbalanced.
All of this in the hope that someone will do #4 :
4- Be desperate enough to make a map with lot of water in it and manage to get it balanced
Of course, now it's probably impossible to make a balanced map with water, simply because it throws everything off. Wouldn't it be better to have a game where mappers could do lots of things instead of just a few things?
I understand that you would like to see more important things fixed, but the devs can't spend all their time writing complex new systems- I'm sure it's more satisfying to come home from work, write a little code that works well that fixes some small thing then come home from work and jump right into something gigantic.
Here is an idea for a small fix that COULD go a long way. Or it will just be a small fix. But still, it's a fix.