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New Weapon and Alien Suggestions

Started by FisherP, August 31, 2006, 03:28:12 AM

FisherP

OK, I know there are a lot of people posting suggestions but I think I would like to add a couple.

First of all, for the humans a gun to fire nets to trap aliens, the smaller the alien the longer it holds them still, or the other way around. The flip side to this a projectile vomit which is sticky for an advanged dretch. This goo would only last for about the same sort of length as the net and could just restrict the movement of the human rather than stop them cold (depends on how much goo was sprayed) and will affect bsuits as well as unarmoured humans.

Another suggestion is mines, have you ever wondered what to do with all those extra build points? What about mines, each mine can only be used once, will kill, or severly injure an opponent and can be detected only by the side who put them there.

Paradox

No new weapons/alien classes will be added to the game. Get that through your head.

∧OMG ENTROPY∧

Odin

Quote from: ParadoxNo new weapons/alien classes will be added to the game. Get that through your head.
Except for the knife. Anything else would be useless and redundant.

PHREAK

I kinda like the slowdown feature OP suggested.

Currently, all hummies seem to share a lot of genes from Carl Lewis.
Kinda odd.

As for mines, ehh............NO!
Yelling at team mates since 2006!

kozak6


Mangler

Quote from: ParadoxNo new weapons/alien classes will be added to the game. Get that through your head.

Yes, thats what mods are for.

Mmh I can just see the new weapon mods already:

The Spammacannon: Like a rapid fire Lucy but shoots 3 plasma bolts at a time. Spamtastic!


The Invisi-TYRANT. Totally invisible, but you can still HEAR it!
Hope you bought a motion tracking helmet!

The Parasite Dretch: Ever wanted to get inside your enemies head and see how they think?

Well this Dretch does one better! You can attach yourself to any Un-Helmeted marine and make 'em go nuts! Blow up buildings, DeCon reactors, FF Galore and be a general bastard. Just like most noobs!

Rippy

Those ideas were thought up purely for coolness, without consideration of game balance. I think having a rapid-fire mini-rocket launcher would be cool, but there's no need.

And no more evos and weps? wtf! New evos and weapons are what'll make Trem fun for months and months at a time instead of weeks. They're so that, just when you start to get bored, a new class appears and you get interested again. No evos means Trem is just going to go stale faster than it should... sure, there's mods, but it's not like mods ever get widely accepted.
remulous username: [GEC]MassiveDamage