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Playing trem in a maximized window ?

Started by Farcon, September 01, 2006, 06:53:25 PM

Farcon

Hi, when I run tremulous full screen I can't tab out of it (e.g. to read IM), faq says to use alt + enter. However then I have a window that I can't really position nice. I either have the windows bar at bottom, or right/left edges showing the window. Isn't there a way to open the game so the window automaticly maximizes or fullscreen and still be able to minimize the game ? or is that limitation of the quake engine ?

Somtin

I play on linux and the same thing happens to me. And when I use alt-enter to tab out, and click in to get back in and alt-enter for fullscreen again, it seems to load the map again. o.o It happens on quake3, so its a bug in the quake3 source as well. Would be nice for a fix!

David

its people like you who piss me off. standing there will a dretch eats you cos your checking your email.
either play the game or don't.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Caveman

I agree with David...

As for the 'bug'... it is none. That is due to the vid_restart.

Stof

It can probably be considered a bug : I have no problems switching to and from fullscreen withouth any vid_restart on Linux.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Caveman

There is a first for everything.
I have seen over 200 different boxes doing the vid_restart when switching, on this engine.

But then again I am no coder and I can't tell what's now a bug or not.
Still imho vid_restart is required after a switch, if only to get the gfx back into the required state to play.

David

start trem with startx /usr/local/bin/tremulous -- :1

then use ctrl alt F7 and F8 to switch.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Farcon

You guys just gave me a good laugh. :D I play games for fun, not for living. But I will take you as a good example; next time my girlfriend calls because I don't response to icq I will just pickup an shout "l PLAY TREMULOUS DONT YOU GET IT SERIOUS BUSINESS 1111111111!!!!!!!!!!!"

David

set ICQ to busy. or just close it.
people going AFK realy pisses me off.
should be a kickable. :(
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

kevlarman

Quote from: CavemanThere is a first for everything.
I have seen over 200 different boxes doing the vid_restart when switching, on this engine.

But then again I am no coder and I can't tell what's now a bug or not.
Still imho vid_restart is required after a switch, if only to get the gfx back into the required state to play.
you can switch between fullscreen and windowed without a vid_restart on linux using tjw's binary (i'm reasonably sure it does require vid_restart on the vanilla version). i regularly do this when i'm skipping a game and talking to someone on the server.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Stof

Quote from: kevlarman
Quote from: CavemanThere is a first for everything.
I have seen over 200 different boxes doing the vid_restart when switching, on this engine.

But then again I am no coder and I can't tell what's now a bug or not.
Still imho vid_restart is required after a switch, if only to get the gfx back into the required state to play.
you can switch between fullscreen and windowed without a vid_restart on linux using tjw's binary (i'm reasonably sure it does require vid_restart on the vanilla version). i regularly do this when i'm skipping a game and talking to someone on the server.
I'm using vanilla tremulous and it works perfectly for me.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.