I use the term gimmick exclusively when describing gas, since thats really all it is. I realise the Basilisk in any form shouldnt be a hardcore attacking class, and Im fully aware of this fact. Hell thats half the reason I enjoy playing the Basilisk though. Its a stealthy, agile class capable of singling out and neutralizing threats on its own.
It cant rush headlong into a crew of Humans and decimate them like a Dragoon/Tyrant can, or even Marauders to an extent. Instead, youre required to creep around, and sieze opportunities to grab and destroy solitary targets. Humans traveling in groups are out of the question, since thats the single best way to thwart any successful Basilisk attack.
So, I dont want to propose anything to be taken seriously, but there was a post a long while ago that covered this exact problem with Advanced Basilisks, and one suggestion someone made, that still sticks to me to this day, really seemed like a great idea to me.
Their idea was to give the Advanced Basilisk the passive ability to be completely undetectable by Helmet Radar.
It suits the class perfectly for its role. Also consider that, in comparison, Humans become much more powerful once they hit Stage 2 than Aliens ever do. Advanced Marauders are great and all, but Humans come funneling out with Flamers, Pulse Rifles, Grenades, but most importantly, Helmets. Those upgrades provide Humans with a huge number of advantages already even in comparison to Advanced Marauder.
But then look, what does the Basilisk get. A whole 25hp and Gas that is instantly rendered useless. Sorry, that sucks shit. Stealth makes so much more sense than gas, and for all I care you could completely trash the whole gas idea if the stealth idea came to fruitition.
Seriously think it over, anyone on the dev team who sees this. Im not saying it should absolutely be required to be done, and Im not trying to tell you guys how to balance the game, but Advanced Basilisks are not advanced by any means.