Author Topic: Highrise 2nd Beta  (Read 6067 times)

whitebear

  • Posts: 659
  • Turrets: +35/-20
Highrise 2nd Beta
« on: September 03, 2006, 06:19:58 pm »
Here we go again!
Download
Please rate etc. if you can and have time to do so.

cool replacement for space warp secret that is now less ownage base spot and reacheble on s2 (not even drech elevator works this time  :wink: )
Also added some wall building spots on main area.

holyknight

  • Posts: 998
  • Turrets: +4/-2
Highrise 2nd Beta
« Reply #1 on: September 04, 2006, 08:09:28 am »
this map is REALLY unique. I'll say it again: REALLY UNIQUE
I love the traps you made (I would have liked it if you kept having that trap between the center place) and I love that squishy thing. I tried to survive the tunnel three times with dretch (survived only once...)

whitebear

  • Posts: 659
  • Turrets: +35/-20
Highrise 2nd Beta
« Reply #2 on: September 05, 2006, 07:40:03 am »
if you want to survive the crusher then just wall walk anywhere else than on the floor... the secret of crusher is the small buttons (tiny as phosible) so you CAN avoid them by walking very carefuly and keeping your eyes open for small bumbs on the ground.

holyknight

  • Posts: 998
  • Turrets: +4/-2
Highrise 2nd Beta
« Reply #3 on: September 05, 2006, 07:45:13 pm »
how about for humans :)
I died the whole time with humans

whitebear

  • Posts: 659
  • Turrets: +35/-20
Highrise 2nd Beta
« Reply #4 on: September 06, 2006, 08:41:06 pm »
use jetpack  :wink:

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Highrise 2nd Beta
« Reply #5 on: September 07, 2006, 04:18:13 am »
i havn't looked at this one yet but i hope the room was fixed (top room)

dretches could bounce across those blocks and when you see the human base you jump antop of the armoury and bounce above the reactor and wait till you have enough points to evolve as humans wouldn't see you up there and evolve and win the game.

whitebear

  • Posts: 659
  • Turrets: +35/-20
Highrise 2nd Beta
« Reply #6 on: September 07, 2006, 07:40:49 am »
Dude... You can't evolve near human strucktures or humans... And anyway the base is not ment to be teh super uber ownage base. You could simply fly in alien base with jet pack and give few shots for eggs and overmind and then go for left overs...

DIGI_Byte

  • Posts: 508
  • Turrets: +5/-1
Highrise 2nd Beta
« Reply #7 on: September 07, 2006, 07:50:56 am »
Quote from: "whitebear"
Dude... You can't evolve near human strucktures or humans... And anyway the base is not ment to be teh super uber ownage base. You could simply fly in alien base with jet pack and give few shots for eggs and overmind and then go for left overs...


but the distance is not near there is WAY enough room to evolve from straight above the reacttor to the corner

Seffylight

  • Posts: 490
  • Turrets: +40/-26
Highrise 2nd Beta
« Reply #8 on: September 07, 2006, 07:14:49 pm »
It still just seems like a bunch of traps and gimmicks with two default bases strapped on. Good for a laugh or a quick run-through, but I can't imagine anyone actually wanting to play a match on it.
Stop it. Seriously.

whitebear

  • Posts: 659
  • Turrets: +35/-20
Highrise 2nd Beta
« Reply #9 on: September 08, 2006, 12:09:16 pm »
If you haven't seen older versions then I belive that you don't know what you are talking about...

Map has lot's of cool things 3rd beta will have more.

To Brake the symmetry I have been making some improvements for the map... I belive i won't add traps anymore (mayby one :wink: ) but now i try to make the 3rd beta have more new inventions and easter eggs...

3rd beta will have:
Fog swimming pool. (if you want proper water then say so)
A small pit (not deadly) with funny extra.
A small Bunker type of thing with some extra too.   :wink:
Jail with iron bar doors and cool buttons.
And MORE!
(left out some secrets I want people to find out by them selfs)  :wink: