Author Topic: Help from the masses  (Read 26871 times)

Norfenstein

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« Reply #30 on: April 11, 2001, 07:49:00 pm »
Now that would be cool...I don't know how well it'd fit in with the mod or how practical or open to abuse it would, but it'd definitely be neat...

[ This Message was edited by: Norfenstein on 2001-04-11 17:59 ]

Norfenstein

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« Reply #31 on: April 12, 2001, 08:15:00 pm »
By all means the droid melee attacks should give the feeling of actually holding a blade and using it, rather than "I'm tapping a mouse button that makes things hurt"

There was some mod I tried that had an alternate firing mode for the lightning gun that surround the user in a spherical shell of electricity. The electrical discharge idea I had could either be like that (strong enough to hurt, but wouldn't last more than a few seconds, and couldn't be done very frequently at all) or actually be touch-range that would disrupt energy projectiles (so it would like a shield against these weapons) and also damage things it touched. Just a thought...

I still like the idea of kamikaze attacks, but only if you get the sense that you're really "taking one for the team" and not just getting an adrenaline rush from flying into the human base and exploding because you saw a group of more than 2 grunts nearby, er...It'd be cool if the damage and radius of the blast was based on health and this could only be done by high up classes.

The "roar" idea was a carry-over from the gloom 2 idea I had. I wanted it to be something droid leaders could use to rally lesser troops for attacks and not just something that would disorient humans. The "morale boost" admittedly makes more sense for aliens, but maybe some sort of substitute or excuse could be used...

The "dash attack" could be like what you said about "pouncing" rather than just rushing (or rushing and sliding like in the slide attack). The droid would prepare for a split second then burst forward or up (wherever it's looking) and damage anything it touches.

It'd also be nice if droids could something like a "super jump" by crouching down first than releasing with a jump.


I like the idea of powering up melee attacks. It could be like the alien's tail attack in AvP, just applicable to any droid melee weapon. Maybe powering up would slow your movement down and the length of time you spend powering up would determine how much faster and stronger your attack was.

Cybernetsam

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« Reply #32 on: April 13, 2001, 04:35:00 am »
Maybe with certain weapons, you could have multiple types of attacks. For example the scythe could do a cutting slash, an overhead swing that bring it down as a piercing attack, a sideways piercing swing, ect.

This could be controlled by holding down the +attack, and flicking the mouse in a certain direction. Flick the scythe down for the overhead attack. Flick it to the side for a normal slice. This way, you get the feel of actually using the weapon.

[ This Message was edited by: Cybernetsam on 2001-04-12 20:38 ]
ever assume a species is intelligent just because it produces intelligent individuals.

kanin

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« Reply #33 on: April 13, 2001, 01:20:00 pm »
hehe TREMULOUS crewers i like what i hear i hate explosions......and that you whant skill in the game is just grate i hate games where som laamer just pics upp some big weapon and gets a easy frag

keep up the good work
anin=bunny in swedish

Norfenstein

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« Reply #34 on: April 13, 2001, 11:59:00 pm »
That's a really good idea Cyber...

DarkStorm

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« Reply #35 on: April 14, 2001, 04:12:00 am »
Keep in mind.  The mouse is bound, usually for look movement.  In order for attack to work, people would no longer be able to change their point of view while they were holding the attack button, and Q3 would instead wait for the mouse command, if any.  It'd cause skips in your movement that I think players wouldn't appreciate.  However, the attack button in combination with some other bind might be a good idea (however people would just probably end up making seperate binds for EACH different attack combination so they wouldn't have to hold down anything, at least that's what I'd do).
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Carcinogen

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« Reply #36 on: April 14, 2001, 04:49:00 am »
1    2    3

or

Del  End  PgDn

Depending on your move binds.. easy to access for different types of attacks.
avid "Carcinogen" Wyly
Lead Modeller, Team Reaction

Norfenstein

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« Reply #37 on: April 14, 2001, 05:49:00 am »
Maybe the attack used could depend upon the view angle of the player. If he's looking up, an overhead slash, middle: sweeping cut, and if he's looking down a quick jab. Something like that, I've seen that before in a quake 1 mod, but I've also seen the system Cybernetsam described in a quake 2 mod...not really sure how much quake 3 can do though.

Cybernetsam

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« Reply #38 on: April 15, 2001, 01:35:00 am »
"Day of Darkness" or something like that.
And it wouldn't cause too much of an interruption. It takes you what, 100ms to click, flick, and release?
(Heh heh, that's catchy)
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Psylo

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« Reply #39 on: April 18, 2001, 07:39:00 pm »
I guess you mean Dawn of Darkness...
there was only a playable demo.
Then the team saw that the whole thing was going to be so good that they could make a whole game out of it instead of a mod..but i have never heard any news about it afterwards...

DarkStorm

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« Reply #40 on: April 19, 2001, 05:03:00 am »
I might be getting a lil' cocky here but I think Tremulous will be so good that we could market and sell it.
 have seen the light...
...and it burns.

Cybernetsam

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« Reply #41 on: April 22, 2001, 02:52:00 am »
Two new Droid ideas:

Structure: Mantrap:
The "Mantrap" lays on the ground, and in it's passive state it looks like a simple metal ring. When a human steps over it however, it snaps closed as a large mouse trap. This action instantly divides an unarmored Marine into halves. Against an armored (AKA "smart") marine however, it simple leaves a large dent, before it snaps down into the passive position. The mantrap takes little damage before it becomes inoperative.

Weapon: Big fucking scissors.
(Working title)

Ok, this is a melee weapon, resembling, um... Well, think of a cigar cutter, or something like that. Two curved blades, that close and cut things. This slices right through flesh, but isn't really that effective aginst bone and metal. Kinda like safety scissors.

[ This Message was edited by: Cybernetsam on 2001-04-21 18:53 ]
ever assume a species is intelligent just because it produces intelligent individuals.

Roach

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« Reply #42 on: May 04, 2001, 05:50:00 am »
I thought the droid power shield idea was cool, but instead of being an item/ability, how about making it a droid structure that makes a bubble-type shield that keeps out projectiles (fast-moving objects) but allows droids AND humans (slow-moving objects) to pass through (guess I kinda stole this from Dune...). Maybe it should require a builder to stay running under fire and/or be in proximity of a power supply to keep this from being too powerful.

Timbo

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« Reply #43 on: May 05, 2001, 11:39:00 pm »
Yeah I like that idea a lot :wink:

I'll add it to the concept docs at some point...

Lazysam

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« Reply #44 on: May 06, 2001, 03:16:00 am »
hey i was thinkin about this for a while but how about making the shield a usable item for the drones, so lets say mouse buton 1 is attack while mouse button 2 is shield, so the drone attacks but when its gettin shot at it has to engage its shields manually, thus requiring some skillz to do i gues i duno u could carry this over to a general block comand just something i came up with a while back

Cybernetsam

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« Reply #45 on: May 06, 2001, 03:33:00 am »
Most droids are melee fighters, so if you engaged the shield, the human next to you would be inside with you, so it wouldn't work that well.


New idea: Combustable gas. Humans, like, release a canister that clouds up an area, then they can ignite it for a cool heatflash of an area.
ever assume a species is intelligent just because it produces intelligent individuals.

Lazysam

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« Reply #46 on: May 06, 2001, 04:04:00 am »
Thats the best part of it, u dont engage a shield instead just use it to block attacks as if a it were actually a phisical shield back in the medival times, or in those capcom fighitn games where back = block, so mouse 2 = block, just so its not all so passive and gives you something to think about when you playing.

[ This Message was edited by: Lazysam on 2001-05-06 07:51 ]

Cybernetsam

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« Reply #47 on: May 06, 2001, 09:46:00 pm »
That would be cool. Run up to a human, drop the shield,kill 'im, then bring it back up to block the shots of the dead guy's teammates. Nifty.
ever assume a species is intelligent just because it produces intelligent individuals.

Sandy

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« Reply #48 on: July 06, 2001, 05:33:00 pm »
Quote

On 2001-04-08 11:10, Norfenstein wrote:
  • Blind Spot Manipulation: Basically any droid with this ability would be totally invisible when looked at directly (which you'd need to do to aim at it) but would be more visible when looked at out of the corner of your eye (I assume shaders could allow for varying degrees of invisibily for each player). This would require humans to "guess" their shots at these droids, and also forcing the droid to be in the sights of humans it wants to fool. Just a neat twist on vision tricking...


Damn where do you guys get your ideas from? Thats such a good idea ....
MG OMG OMG

Roach

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« Reply #49 on: July 08, 2001, 11:41:00 pm »
I know this is an old post, but I've been out of the loop for a while:
Quote

On 2001-04-12 20:35, Cybernetsam wrote:
Maybe with certain weapons, you could have multiple types of attacks. For example the scythe could do a cutting slash, an overhead swing that bring it down as a piercing attack, a sideways piercing swing, ect.

This could be controlled by holding down the +attack, and flicking the mouse in a certain direction. Flick the scythe down for the overhead attack. Flick it to the side for a normal slice. This way, you get the feel of actually using the weapon.

[ This Message was edited by: Cybernetsam on 2001-04-12 20:38 ]


I think this is a great idea. This was used in Daggerfall, one of my favorite RPG's on the PC. For those of you not familiar with the game, it played somewhat like a first-person shooter- arrow keys for movement, mouse to look/aim. Anyway, this method of controlling attacks worked extremely well and definitely gave you a sense of using the actual weapons. I don't think it would interfere too much with movement, and would definitely add something to gameplay. Unfortunately, I have no idea how you would go about coding something like that...

Saig

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« Reply #50 on: July 09, 2001, 02:09:00 am »
Well, you remember that Q2 modification "Dawn of Destruction" or whatever? It was kind of like an RPG almost, and the weapon system they used for sword/melee fighting was along the lines of holding the attack button and moving the mouse to the left or right to produce a slash and forward to produce a thrust. It was a little buggy though, but worked generally well. This was also used in the Thief games (Looking Glass game). It would be a bit more work, and would probably make fighting a bit more complex than most average gamers would like. Course you could just have secondary fire modes for the melee weapons to create a different slash.
aig
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Roach

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« Reply #51 on: July 10, 2001, 01:29:00 am »
Yeah,  I remember that. "Dawn of Darkness". I'd forgotten that the weapon system worked like that in the mod, but now that you mention it I do. It did work pretty well. I agree, it does make the fighting a little more complex, but I think it's something most people would enjoy. Maybe this could even be an option so that those that don't like it can turn it off.

[ This Message was edited by: Roach on 2001-07-09 17:31 ]

Cybernetsam

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« Reply #52 on: July 10, 2001, 03:45:00 am »
Photon WebDroid Defense
Small round orb-looking structure, which can be attached to any flat surface. A single enemy cannot set this off, but when two or more come within range it activates three or four solid photon streams which wave around the area of effect, cutting up anything unfortunate enough to get struck. The attack lasts for three seconds, after which there is a recharge period before attacking again.
ever assume a species is intelligent just because it produces intelligent individuals.