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Some trem specific things.

Started by whitebear, September 09, 2006, 04:49:32 PM

whitebear

I could not find any info about keys, values and reason for these:
misc_anim_model (how does this work? reason is clear)
misc_particle_system (what key to find file etc.)
target_rumbel (earthquake?)
trigger_buildable (when user builds here?)
trigger_class (if alien class is #?)
trigger_equipment (if has(n't) this item)
trigger_stage (keys needed!)

I want to know all about them... These should be in mapping wiki too but they are not.

Survivor

Quote from: whitebearI could not find any info about keys, values and reason for these:
misc_anim_model (how does this work? reason is clear)
misc_particle_system (what key to find file etc.)
target_rumbel (earthquake?)
trigger_buildable (when user builds here?)
trigger_class (if alien class is #?)
trigger_equipment (if has(n't) this item)
trigger_stage (keys needed!)

I want to know all about them... These should be in mapping wiki too but they are not.

misc_anim_model should refer to an animated model such as for example reactor.

misc_particle_system automatically refers to the file mapname.particle iirc

target rumble makes the screen shake for a set duration when triggered by a trigger.

{
trigger_buildable triggers it's target when the structures defined by the key buildables are built inside it. It will continue do to so every server frame or specified period.

trigger_class works much the same way except with the classes defined by the class key

trigger_equipment works like trigger_class but it is for human equipment specified with the key equipment.
}
if these are left blank they respond to all structures, classes, humans respectively. You can also use a list of these seperated by comma's

trigger_stage activates when the specified stage is reached:
stage: 1 for stage 2, 2 for stage 3
team: 1 for aliens, 2 for humans
so for example activating something upon human stage 2 would look like this.

team 2
stage 1
target targetname

you can find all these descriptions in the entity window iirc.
I'm busy. I'll ignore you later.

whitebear


gareth

Quote from: whitebearnot in 1.5  :-?

its hidden by default for some crazy reason, just pull it down from the top of the window.