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The tremulous setting isn't realy defined yet. And: doesn't this have something of Alien vs. Predator?
--- SetupGrid ---Grid size = { 64, 64, 128 } 133632 grid points 1289 point lights 0 spotlights 1289 diffuse (area) lights 33 sun/sky lights 2605 total lights 6 culled lights--- TraceGrid ---0...1...2...3...4...5...6...7...8...9... (28)116 x 72 x 16 = 133632 grid--- MapRawLightmap ---0...1...2...3...4...5...6...7...8...9... (37) 2965438 luxels 1806216 luxels mapped 354117 luxels occluded 2605 total lights 0 culled lights--- IlluminateRawLightmap ---0...1...2...3...4...5...6...7...8...9... (647) 2965438 luxels illuminated--- IlluminateVertexes ---0...1...
Compiling is done soon, any server admin online for testing? If yes, contact me on ICQ: 105677955.
hhahhaha great idea , (me big big fan of stargate)
Quotehhahhaha great idea , (me big big fan of stargate)who isnt?
Quote from: "David"Quotehhahhaha great idea , (me big big fan of stargate)who isnt?ME.It's a good map, I like it. Only bug I've found so far is that dretchen can walk on the "ceiling" of the outside area (just wallwalk up the sand banks).
Just place a good trigger_hurt in the sky. Works great against jettards too. The map itself looks nice, but the theme is totally non-fitting for Tremulous, I just cannot get myself to not constantly think 'What the fuck am I doing here', and the palmtrees don't help:( Looking forward to your first real Tremulous map.