Author Topic: Curious new player  (Read 4097 times)

raanan

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Curious new player
« on: September 13, 2006, 08:19:55 pm »
Hey all, I've just started playing tremulous. Incredible game I have to say. I used to play Natural Selection so the gameplay is not such a new thing to me but everything NS did wrong Tremulous seems to have done right. I'm a total convert.

Anyway, flattery aside, I was wondering why there isn't a default autexec.cfg with a script for editing that file from the in-game menu. There's a default.cfg in the data.pk3 but that just contains controls and doesn't seem to be edited with the changes from the in-game menu. Kind of frustrating having to spend the first 10 min of my limited gaming time changing settings since they don't hold over to the next time I run the program.

*edit* Oh yeah, I play on debian etch if that makes a difference.

Caveman

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Curious new player
« Reply #1 on: September 13, 2006, 08:39:26 pm »
You do not want to configure your game via autoexec.cfg nor autogen .cfg :)
Create a new cfg and /exec that one instead.

PIE

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Curious new player
« Reply #2 on: September 13, 2006, 08:40:25 pm »
tremulous/base/autogen.cfg
Or just do it through esc->options... it should stick from game to game.

raanan

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Curious new player
« Reply #3 on: September 13, 2006, 10:33:43 pm »
Quote from: "Caveman"
You do not want to configure your game via autoexec.cfg nor autogen .cfg :)
Create a new cfg and /exec that one instead.
Why not autoexec or autogen?

Quote from: "PIE"
tremulous/base/autogen.cfg
Or just do it through esc->options... it should stick from game to game.
As long as I don't close the client, the settings hold over but if I close the client then open the client (even in the same X session) I'm back to the default settings. Usually for Q3 base games there's a .cfg which has all the variables you can edit manually but I couldn't find one which is why I'm a bit confused.

Caveman

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Curious new player
« Reply #4 on: September 13, 2006, 10:57:00 pm »
Quote from: "raanan"
Why not autoexec or autogen?

autogen is usually generated automatically when the client exits, saving all settings you or the server forced upon you.
If you want those forced settings, you are welcome to use autogen .)

autoexec is just a place to call your own confs, it is possible to do all your settings there, but then again some peep-server-admin might tell your client to overwrite it. (Yes I know that'll happen extremely seldom, if at all)

So it's safer and easier to split your confs into separate files and call them from autoexec.

Anyhows it's your system .) you do as you see fit, just don't come crying if you forgot 'common sense', but since you are living on the 'etch' ... :P

MtS

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Curious new player
« Reply #5 on: September 13, 2006, 11:17:37 pm »
I'm not sure if I understand you correctly, but if your settings won't hold from game to game you should check if you have the rights to write to all files in ~/.tremulous/base.

raanan

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Curious new player
« Reply #6 on: September 14, 2006, 02:17:38 am »
Quote from: "MtS"
I'm not sure if I understand you correctly, but if your settings won't hold from game to game you should check if you have the rights to write to all files in ~/.tremulous/base.
Omg... I can be down right retarded sometimes. That's exactly the problem! I forgot to give myself rights to write to the folder... *smacks forehead*

hodge

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Re: Curious new player
« Reply #7 on: September 14, 2006, 04:03:44 am »
Quote from: "raanan"
Hey all, I've just started playing tremulous. Incredible game I have to say. I used to play Natural Selection so the gameplay is not such a new thing to me but everything NS did wrong Tremulous seems to have done right. I'm a total convert.
I agree with you 100% Tremulous is the best game of it's kind, I like to see it as a excellent the sequel to Gloom. BTW what don't you like about Natural Selection.

raanan

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Curious new player
« Reply #8 on: September 15, 2006, 08:19:16 pm »
Quote from: "hodge"
Quote from: "raanan"
Hey all, I've just started playing tremulous. Incredible game I have to say. I used to play Natural Selection so the gameplay is not such a new thing to me but everything NS did wrong Tremulous seems to have done right. I'm a total convert.
I agree with you 100% Tremulous is the best game of it's kind, I like to see it as a excellent the sequel to Gloom. BTW what don't you like about Natural Selection.
Well, it's been quite a while since I played NS but when I did, the things I didn't like were:

limited Jet pack fuel (the speed which jp's moved in NS was incredibly fast so it needed some balancing but I prefer Trem's answer to that problem),

human weapons were wonky and few (pretty much if you had a shotgun and a jetpack you were going to do a hell of a lot of damage and it was really either the shotgun or the HMG because the LMG didn't do shit against anything but skulks. On top of that there was only the shotty, hmg, and nade launcher aside from the spawn weapons.)

The ono was jacked up (You could drop an entire hmg clip into an ono and it could still live. The only exception was with level 3 weapons. With level 3 weapons, two marines could take out an ono before they did a shit load of damage otherwise, seeing an ono was pretty much a sign the marines had lost.)

Base building for humans was ridiculous (There was a window at the beginning of every game where a crew of 3 good skulks could determine the outcome of the game. This was because the marines had to actually build the buildings. Good concept but it removed the marines ability to defend themselves. The process was kill the builders, which was 3 bites with level 1 armor, kill the half built building, kill the spawners, move to next building...)

there were set hive points (this meant once you got to know the map, you knew exactly where the hives would be and could camp them. Woohoo... every battle pretty much became the same)

That's all I can think off of the top of my head. NS did do a couple things really well though.

Flight (the lerk wasn't very tough but holy crap that thing could make ya freak out if the player was good.)

Upgrades (I never liked the whole increasing damage and armor thing but I absolutely love the added abilities. Stealth was one of my favorites.)

Anyway, Tremulous is much more balanced and doesn't make me think of Starcraft everytime I play. This is a good thing. Could use a couple things I think (like better maps) but overall, Trem is an incredible game which says alot because it's opensource and it's hard to find good opensource games.