Author Topic: updates  (Read 7190 times)

Ac1

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« on: August 27, 2003, 05:05:51 am »
how many of the models are done?   Like by mesh, skin, anims.

say as...  11 mesh's done,  2 skins complete...



Is the test code at least half completion?

Later!  :D
Get in my BELLY!"    
                 -Pacman

OverFlow

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« Reply #1 on: August 27, 2003, 08:47:38 am »
We are accually quite close to completion.

The code is essentially done (and has been for quite some time)  All that needs to be done is to balance the two sides and fix little problems here and there.

Modelling-wise, I'd say we're about... 85% done.  All the structures for both teams are done and all the weapons are done.  The creating of aliens is going a bit slow on my part, and so there are only 2 alien models complete.  One of them is animated, but not skinmapped and the other is skinmapped, rigged, and being animated as we speak.  So that leaves 4 more aliens I need to do.  I've also made models for: the human head and helmet, which are both in-game. the jetpack which is in-game.  and the human model which is not skinmapped yet, and might not be in the first release.

In the skinning department:  all of the structures are skinned, about 40% of the weapons have been skinned, one of the aleins is skinned, and the human head and helmet have been skinned.

Last, but certainly not least, are the maps.  So far we have one map completed... but I think jex wants to scrap it.  Luckily we have 4 mappers working right now, so we should have a fairly good selection by the time we release.

Ac1

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« Reply #2 on: August 28, 2003, 01:23:50 am »
Two thumbs/claws up!
Get in my BELLY!"    
                 -Pacman

Timbo

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« Reply #3 on: August 28, 2003, 01:46:42 am »
It's also worth mentioning that all the screenshots on the main page are actual in game shots as opposed to composites except where noted. I've always thought composite screenshots were kind of cheap, no matter how pretty.

Excalibur

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« Reply #4 on: October 28, 2003, 07:23:34 am »
how much longer do you guys think before the mod is done 6 months?

Who

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« Reply #5 on: October 28, 2003, 02:26:23 pm »
Timbo the angry, coding Scot is doing his best to deliver Q3Glo... I mean Tremulous on Thursday.

Ac1

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« Reply #6 on: October 28, 2003, 09:43:49 pm »
? :o

Tell us more who.
Get in my BELLY!"    
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Who

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« Reply #7 on: October 28, 2003, 11:50:25 pm »
oh now all of a sudden you WANT me to talk?

Timbo

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« Reply #8 on: October 29, 2003, 11:09:14 am »
RAAAAAAAAAWR

Who

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« Reply #9 on: October 29, 2003, 09:00:19 pm »
Get back into your coding cave or I'll have to chain you up again.

Godmil

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« Reply #10 on: October 30, 2003, 03:40:01 pm »
hehehe :P

Kai

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« Reply #11 on: November 09, 2003, 03:48:05 am »
hey doods sup
s?

Godmil

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« Reply #12 on: November 10, 2003, 01:43:59 pm »
Hi Kai :)

oh just working hard trying to finish Trem ;)

how about yourself?

you said you're a mapper right?  are you working on anything now?

-----------------
Tremulous?

Ac1

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« Reply #13 on: November 11, 2003, 02:58:28 am »
O'boy...

Elden stoped everyone on the gl**m forums from posting if your have a free email account.  :evil:

So i'll be posting here more often to talk about Tremulous.  :o

I have only some experanace with mapping. But. Im good in making prefabs, my modeling needs some work though.  

And, well. im thinking of making a huge sci-fi Battle ship with workable cannons... But are there going to be any mapper made p.c.t's (player controlled turrets) in the mod?


And1morething: http://dynamic.gamespy.com/~quark/    QuArk has a new build out! its a lot more easy to use menu with lots of new constrution options. And a decent help menu for beginners!
You can easy copy textures around on sufaces, making round rooms/shapes like newbs work!

I Highly suggest you should take a look at it.  :wink:

(Heck. Can anyone give me some good links to Q3 shader help files?)
Get in my BELLY!"    
                 -Pacman

OverFlow

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« Reply #14 on: November 11, 2003, 03:47:13 am »
http://www.planetquake.com/polycount/resources/quake3/Shader_Doc/Q3Ashader_manual.htm
everything you need to know :)

and I dont think p.c.t s are planned unless timbo gets really bored.  personally I dont think they would add much to maps

Ac1

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« Reply #15 on: November 11, 2003, 05:44:22 am »
Quote from: "ERR:OverFlow"
http://www.planetquake.com/polycount/resources/quake3/Shader_Doc/Q3Ashader_manual.htm
everything you need to know :)

and I dont think p.c.t s are planned unless timbo gets really bored.  personally I dont think they would add much to maps



\/\/311 Th3a/\/,  |3t's g3t   |-|!m 8Or3d !

My expearance with pct's is quite injoyable. Firing a 1ft radus shell into a 1meter bug has got to have some thought's of fun.    :P  
If it's ever added in. It probaly should have an "arch" of a fire, sorta like BF-1942.


Im thinking of creating a sky map with one human ship. And an alien blob
type thing flying next to it, sort-of connected.
If you've been looking at the new sonic game, "sonic heroes" you see eggman has outdone himself with turrets on his ships...
 http://cubemedia.ign.com/cube/image/sonicheroes_art_101003_04.jpg
of course my idea is not as colorful...
Get in my BELLY!"    
                 -Pacman

Godmil

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« Reply #16 on: November 12, 2003, 01:48:42 pm »
HAHAHAHA yes I see how you would have liked that picture :P

Turret Heaven.