Author Topic: Kills after level 3  (Read 6060 times)

NoSpin

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Kills after level 3
« on: September 15, 2006, 05:34:11 pm »
When you are level 3 and 9 evo points kills really do not help your cause esspecially when they are unupgraded humans. With earlier levels humans have to becarefull not to feed you but now it is not quite as important.

We need some way of keeping an advantage to preseving life.

Maybe at 9 evo points all of your kills get assigned to another teammate. So they get the evo points instead. Switch it up every kill obviously.

Or maybe continue to keep track of total kills and if aliens get lets say 50 more kills then humans then all of the humans buildings lose half of their health or go offline for five minutes. 50 is alot of extra kills that the aliens would have to get. The humans would have to be really careless.

Since aliens do not camp I do not think the buildings losing half of their life would really turn the tables on the aliens. Maybe all aliens lose half of their life or their overmind dies. Hmm what would be the equilivent?

kevlarman

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Re: Kills after level 3
« Reply #1 on: September 15, 2006, 05:53:53 pm »
Quote from: "NoSpin"
When you are level 3 and 9 evo points kills really do not help your cause esspecially when they are unupgraded humans. With earlier levels humans have to becarefull not to feed you but now it is not quite as important.

We need some way of keeping an advantage to preseving life.

Maybe at 9 evo points all of your kills get assigned to another teammate. So they get the evo points instead. Switch it up every kill obviously.

Or maybe continue to keep track of total kills and if aliens get lets say 50 more kills then humans then all of the humans buildings lose half of their health or go offline for five minutes. 50 is alot of extra kills that the aliens would have to get. The humans would have to be really careless.

Since aliens do not camp I do not think the buildings losing half of their life would really turn the tables on the aliens. Maybe all aliens lose half of their life or their overmind dies. Hmm what would be the equilivent?
if you have 9 evo points at s3 you should stop eating naked humans and start attacking the base defences, 10 tyrants can do plenty of damage even without random damage to human base
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
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rasz_pl

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Kills after level 3
« Reply #2 on: September 15, 2006, 06:26:08 pm »
if yuo are a tyrrant with 9 evo and you
-dont attack human base
-are not currently covering some sniping goon
-keep killing humans

 then you cant play this game

NoSpin

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Kills after level 3
« Reply #3 on: September 15, 2006, 06:30:34 pm »
Who says we always have 10 tryants. Yes 10 tryants will walk over a base. What if we only have one and most of your team is all dretches. You have one tyrant that is running into the base and plucking off a few humans that get in his way as well as damaging the testla coils but isn't able to destroy anything. He is stuck at a stalemate.

Besides some of those bases have tough defences. I have seen two or three testla coils sometimes four supported with luci cannons and Turrets. I am lucky to even damage the coils. Not to mention those times when they build on the pipes. My tyrant cannot even hit the testla coils, it is too far up.

Maybe tyrants should be able to wall climb when charging just so that they can get those defences built on pipes. If not that then some way of attacking those things because it is too overpowered.

David

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Kills after level 3
« Reply #4 on: September 15, 2006, 08:12:37 pm »
Go adv goon?
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Juno

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Re: Kills after level 3
« Reply #5 on: September 15, 2006, 08:39:53 pm »
Quote from: "NoSpin"
W all of the humans buildings lose half of their health or go offline for five minutes.



lol. are you kidding?

Quote
Since aliens do not camp I do not think the buildings losing half of their life would really turn the tables on the aliens. Maybe all aliens lose half of their life or their overmind dies. Hmm what would be the equilivent?



lol . seriously now, you must be kidding


no om is the same as no reactor, and means that all those tyrants with 200hp, goons with 100, dretchs with 12.5/13  all get pwned


and as for alien buildings losing life doesnt matter?


1 grenade can take out 13 acid tubes, and a luci cannon can rape  a base in seconds



therefore i disagree with you


you may have been onto somthing with giving out evos


but it would not be fair for the whole alien team to suddenly become tyrants

Rippy

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Kills after level 3
« Reply #6 on: September 15, 2006, 10:11:06 pm »
You seem to think that, because Tyrants are on the bottom of the evo list, that they are - or at least should - be the best alien in every category. Because of that you always evolve to Tyrant, and it never crosses your mind that another evo could do the job better.

The "pipes" is a perfect example. An adv goon or even adv mara can destroy the pipe base, but you evolve to Tyrant because it's the "best". Then you conclude that, because the best alien can't beat that base, that the Tyrant is underpowered.

The only thing I'd remotely agree with would be the cred/EP distribution. If you're at max creds/EP, your earnings should then be equally distributed to all your teammates. Of course, it wouldn't show the decimals because it'd suck to have 1.275 EP, but after enough extra kills you'd eventually earn 1 EP for your entire team. And humans would get a slow trickle of creds from anyone with 2k credits. It'd be a simple way of not wasting those points, and wouldn't change the game much.
remulous username: [GEC]MassiveDamage

Paradox

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Kills after level 3
« Reply #7 on: September 15, 2006, 11:08:49 pm »
Here is my strat:
When i have 9/2000 creds, i run full out and make a GOOD attack on the alien base.
Good is not being shot down to 10% health by a dumb flamer spammer, or hit by a poisioned goon pounce.

∧OMG ENTROPY∧

NoSpin

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Kills after level 3
« Reply #8 on: September 16, 2006, 12:09:27 am »
Also what about the people that leave with a ton of credits. Maybe their credits should be divided amongst the other players?

AllmanBros

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Re: Kills after level 3
« Reply #9 on: September 16, 2006, 01:57:48 am »
Quote from: "NoSpin"


Since aliens do not camp


You need to play some more Tremulous before trying to "make it better."

NoSpin

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Re: Kills after level 3
« Reply #10 on: September 16, 2006, 10:42:33 pm »
Quote from: "AllmanBros"
Quote from: "NoSpin"


Since aliens do not camp


You need to play some more Tremulous before trying to "make it better."


Listen i play it plenty. Alien cannot base camp like humans, it doesnt work. There is a big problem in Tremulous with human base campers; all the aliens are waiting outside the base for someone to get brave but most of the time are waiting getting bored. The aliens have a hard time attacking well defended bases (well defended means 5 or 6 Turrets/testla coils for each entrance) before s3 because lack of ranged attacks.

Humans do not have that problem, if aliens want to base camp all the humans need to do is grab flame throwers, grenades and mass drivers (or luci cannons if s3) and camp outside the base lobbing grenades and mass drivers into the base towards the overmind. The aliens base will not stand a chance.
When humans base camp they will rack up the kills and often survive the onslaught without even losing a Turret. Not to mention racking up the kills from the slaughtered aliens.

Think before you open your mouth

Captain Ventris

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Re: Kills after level 3
« Reply #11 on: September 16, 2006, 11:16:47 pm »
Quote from: "NoSpin"
Quote from: "AllmanBros"
Quote from: "NoSpin"


Since aliens do not camp


You need to play some more Tremulous before trying to "make it better."



Think before you open your mouth


Yes, you really should, NoSpin.

I have seen plenty of human teams who camp, and they rarely get a kill, and are stomped into the ground at SD. If your team is too stupid to hit and run, it's not the Human's problem.

Camping can be broken with a single building dying, or a good rush. Camping humans almost always lose at SD.

PHREAK

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Kills after level 3
« Reply #12 on: September 16, 2006, 11:38:00 pm »
Any aliens rushing turrets and not doing any damage or not making kills deserve to lose.
Both sides require different strategies to play this game efficiently. Problem is, only a handful of players realize that this isnt just an FPS.
Aliens need to rush out the first few seconds of all games and watch out for base moves. You wanna know when the reac is down at all times. Also, your purpose is preventing hummies from expanding or making a decent base. This doesnt mean you should rush 3 turrets with a dretch. I means you should kill the builder before he makes those 3 turrets.

Not sure if you have any idea what I'm saying, but prolonged playtime on regular servers <24 slots will teach you how to play correctly.
Yelling at team mates since 2006!

Catalyc

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Re: Kills after level 3
« Reply #13 on: September 17, 2006, 12:35:19 am »
Quote from: "NoSpin"
Quote from: "AllmanBros"
Quote from: "NoSpin"


Since aliens do not camp


You need to play some more Tremulous before trying to "make it better."


Listen i play it plenty. Alien cannot base camp like humans, it doesnt work. There is a big problem in Tremulous with human base campers; all the aliens are waiting outside the base for someone to get brave but most of the time are waiting getting bored. The aliens have a hard time attacking well defended bases (well defended means 5 or 6 Turrets/testla coils for each entrance) before s3 because lack of ranged attacks.

Humans do not have that problem, if aliens want to base camp all the humans need to do is grab flame throwers, grenades and mass drivers (or luci cannons if s3) and camp outside the base lobbing grenades and mass drivers into the base towards the overmind. The aliens base will not stand a chance.
When humans base camp they will rack up the kills and often survive the onslaught without even losing a Turret. Not to mention racking up the kills from the slaughtered aliens.

Think before you open your mouth


Yeah, lets balance the game for servers with broken settings, theres no way you can have 6 teslas or turrets in each entrance on a 100bp server (what the game was balanced for!). In a game where aliens have a clue of what they're doing building-wise, humans can't hit any of the impotant structures without actually going inside the base, where with a well placed trapper they'll become dretch food.
ttp://tremmapping.pbwiki.com/

Rippy

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Re: Kills after level 3
« Reply #14 on: September 17, 2006, 03:26:57 am »
Quote from: "NoSpin"
Think before you open your mouth



You brought up one good point though: "[...]lobbing grenades and mass drivers" Very true. Mass drivers are more effective when lobbed than they are when fired.
remulous username: [GEC]MassiveDamage