Author Topic: Tremulous Startup Crash  (Read 4322 times)

pxc

  • Posts: 5
  • Turrets: +0/-0
Tremulous Startup Crash
« on: September 16, 2006, 06:38:45 am »
Hi. I'm running Sabayon Linux 3.0RC2 miniEdition. It's essentially Gentoo with XGL and an installer. Because of this, I'm using xgame to start the game in a new X session, so that's what the X server garbage is about. Anyhow, when I start up Tremulous, I get all sorts of happy output, and then it dies, seemingly out of nowhere.

Code: [Select]
Starting tremulous...
xauth:  creating new authority file /home/pxc/.serverauth.16150


X Window System Version 7.0.0
Release Date: 21 December 2005
X Protocol Version 11, Revision 0, Release 7.0
Build Operating System:Linux 2.6.17-reiser4-r1 i686
Current Operating System: Linux cista 2.6.17-reiser4-r1-smp #1 SMP Tue Aug 22 08:04:20 UTC 2006 i686
Build Date: 29 July 2006
        Before reporting problems, check http://wiki.x.org
        to make sure that you have the latest version.
Module Loader present
Markers: (--) probed, (**) from config file, (==) default setting,
        (++) from command line, (!!) notice, (II) informational,
        (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/var/log/Xorg.94.log", Time: Fri Sep 15 20:53:47 2006
(==) Using config file: "/etc/X11/xorg.conf"
Mouse3 no synaptics event device found (checked 12 nodes)
Query no Synaptics: 6003C8
(EE) Mouse3 no synaptics touchpad detected and no repeater device
(EE) Mouse3 Unable to query/initialize Synaptics hardware.
(EE) PreInit failed for input device "Mouse3"
tremulous 1.1.0 linux-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
/home/pxc/.tremulous/base
/usr/local/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/local/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/local/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/local/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/local/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/local/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/local/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/local/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/local/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/local/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/local/games/tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce FX 5200/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.2 NVIDIA 87.62
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x8b51870 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
Received signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------

waiting for X server to shut down FreeFontPath: FPE "/usr/share/fonts/misc/" refcount is 2, should be 1; fixing.


Any ideas?

I have:
A 3.06GHz P4
1.5 GB 400 DDR RAM
Nvidia Geforce FX 5200

These are my installed NVidia drivers:
Code: [Select]
 media-video/nvidia-glx [ Masked ]
      Latest version available: 1.0.8762
      Latest version installed: 1.0.8762
      Size of files: 31,677 kB
      Homepage:      http://www.nvidia.com/
      Description:   NVIDIA X11 driver and GLX libraries
      License:       NVIDIA

*  media-video/nvidia-kernel [ Masked ]
      Latest version available: 1.0.8762-r1
      Latest version installed: 1.0.8762-r1
      Size of files: 22,460 kB
      Homepage:      http://www.nvidia.com/
      Description:   Linux kernel module for the NVIDIA X11 driver
      License:       NVIDIA

And my installed Xorg stuff:
Code: [Select]

*  app-doc/xorg-docs
      Latest version available: 1.2
      Latest version installed: 1.2
      Size of files: 8,132 kB
      Homepage:      http://xorg.freedesktop.org/
      Description:   X.Org docs
      License:       xorg-docs

*  x11-base/xorg-server
      Latest version available: 1.0.2-r7
      Latest version installed: 1.0.2-r7
      Size of files: 8,716 kB
      Homepage:      http://xorg.freedesktop.org/
      Description:   X.Org X servers
      License:       xorg-server MIT

*  x11-base/xorg-x11
      Latest version available: 7.0-r1
      Latest version installed: 7.0-r1
      Size of files: 0 kB
      Homepage:      http://xorg.freedesktop.org
      Description:   An X11 implementation maintained by the X.Org Foundation (meta package)
      License:       as-is


Any ideas?

next_ghost

  • Posts: 892
  • Turrets: +3/-6
Tremulous Startup Crash
« Reply #1 on: September 16, 2006, 03:19:01 pm »
Tremulous segfaulted while loading vm/ui.qvm. What version of Tremulous do you have?
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

pxc

  • Posts: 5
  • Turrets: +0/-0
Tremulous Startup Crash
« Reply #2 on: September 16, 2006, 11:44:05 pm »
1.10. I've tried installing the game using the emerge command (the game is hardmasked for some reason, though) and through the *x86.run file, but both give me this error when I try to play. Is there any way to get a separate copy of this file?

If you know any fixes, please share. This game is really fun, and was definitely the spotlight at my last LAN party!

rasz_pl

  • Guest
Tremulous Startup Crash
« Reply #3 on: September 17, 2006, 12:24:30 am »
what file?
newest executable is here
http://trem.tjw.org/backport/linux/tremulous.x86

Caveman

  • Guest
Tremulous Startup Crash
« Reply #4 on: September 17, 2006, 12:34:58 am »
You are not running a 32bit binary in an 64bit environment?

pxc

  • Posts: 5
  • Turrets: +0/-0
Tremulous Startup Crash
« Reply #5 on: September 17, 2006, 02:45:11 am »
Nope. I have a Pentium IV.

pxc

  • Posts: 5
  • Turrets: +0/-0
Tremulous Startup Crash
« Reply #6 on: September 17, 2006, 02:48:01 am »
Quote from: "rasz_pl"
what file?


The UI vm file (assuming it's its own file..?)

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Tremulous Startup Crash
« Reply #7 on: September 17, 2006, 09:31:11 pm »
Quote from: "pxc"
Quote from: "rasz_pl"
what file?


The UI vm file (assuming it's its own file..?)
it isn't, it's in vms-1.1.0.pk3, which should be in $yourtremdir/base/ (this folder should also have a bunch of maps, if it doesn't, you forgot the tremulous-data)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

pxc

  • Posts: 5
  • Turrets: +0/-0
Tremulous Startup Crash
« Reply #8 on: September 19, 2006, 11:46:38 pm »
It's there, as are the maps, but Tremulous still crashes on start up. As a side note, the Tremulous window comes up fullscreen before the game crashes. It's still black, and it disappears almsot as soon as it appears.