Author Topic: logging in...  (Read 2890 times)

sicks string samurai

  • Posts: 29
  • Turrets: +0/-0
logging in...
« on: September 16, 2006, 01:25:59 pm »
why is it such a pain for me? arg!. i hate it. it's making me wanna delete this game. i spend more time waiting for maps and stuff to load. than i do actually playing...
isten to Children of BOdom, and kick human butt!

Mexel

Thorn

  • Guest
logging in...
« Reply #1 on: September 16, 2006, 01:26:17 pm »
upgrade your comp

0z

  • Posts: 86
  • Turrets: +0/-0
logging in...
« Reply #2 on: September 16, 2006, 02:13:06 pm »
Quote from: "Thorn"
upgrade your comp


upgrade your chomp wtf? Nice misunderstanding lol
img]http://koti.mbnet.fi/probli/0z.PNG[/img]

Glunnator

  • Posts: 865
  • Turrets: +5/-6
logging in...
« Reply #3 on: September 16, 2006, 04:14:18 pm »
Quote from: "0z"
Quote from: "Thorn"
upgrade your comp


upgrade your chomp wtf? Nice misunderstanding lol


I think thorn meant "comp." as in "Computer" not "Chomp"

...

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

rasz_pl

  • Guest
logging in...
« Reply #4 on: September 16, 2006, 07:36:23 pm »
Q3 engine sucks monkey balls when it comes to loading shit
-it takes AGES
-its modal (cant open console, cant alt-tab)

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
logging in...
« Reply #5 on: September 17, 2006, 02:09:02 am »
Could we ever see a Q4 version of trem? PLEEZE!

∧OMG ENTROPY∧

Aninhumer

  • Posts: 116
  • Turrets: +0/-0
logging in...
« Reply #6 on: September 17, 2006, 02:55:11 pm »
Someone said that Q4 was more geared towards single player games. (IE Doom3)
A magazine I read also said that Q4's Multiplayer didn't seem very different to Q3, (although they were talking about the interface more than anything else)
What's more [the] Quake 4 [demo] was unplayable if I didn't turn off lots of effects and reduce screen res, and I usually get more than 60fps with maxed out settings (except for AA) in Tremulous. If I really tried to fill the screen with polys in Transit it fell to ~25fps.

BTW, why does it [Tremulous] reload everytime I change my display settings?

tomek-k

  • Guest
logging in...
« Reply #7 on: September 17, 2006, 04:03:26 pm »
Quote from: "Aninhumer"
BTW, why does it [Tremulous] reload everytime I change my display settings?


When you want to change the display mode (screen resolution and/or color depth) the OpenGL must be reinitialized. Unfortunately uninitializing OpenGL means uninitializing everything that depends on the OpenGL interface - 3D data, textures, etc. So everything must be reloaded.