Author Topic: Glowing, beedy little alien eyes  (Read 2969 times)

Midicow

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Glowing, beedy little alien eyes
« on: September 14, 2003, 04:53:28 am »
After a while I had decided to re-install gloom q2, and I wanted to try egl. One thing I noticed that Echon had added in the shaders was that the breeder's eyes glow. This made me think about something, what if players complained about not being able to see aliens as they stalk thru the dark, or attach to a high, dark ledge. of course you could only see the glow from the front, and it wouldn't cast any light nearby. Plus it gives a errie, "I see you." look to the aliens. How bout it? mabey make it slightly like the spriters, they're really hard to see from a distance and really glow in your face if they're well.. in your face. :P


(ignoring gamma h4x of course...)
 Midicow ++ Bajoran

Crylar

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Glowing, beedy little alien eyes
« Reply #1 on: September 14, 2003, 09:41:05 am »
In the pics I have seen the aliens have black shiny eyes, if the shinyness is a shader, then you will be abel to see there eyes, a slight bit ib the darkness. Not the same thing as the glowing thinmg, but still as cool.

But the humans have red eyes that glow in the dark. :D
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OverFlow

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Glowing, beedy little alien eyes
« Reply #2 on: September 14, 2003, 10:28:04 am »
because of q3's funky light calculations, it is very hard to add flashlights and the like in the very dark area's of maps.  And because of it (and the near impossiblity of enforcing brightness,gamma,etc...) we're keeping most everywhere fairly well lit.  But I just asked timbo about the flares being attached to character models...