Author Topic: Fighting battlesuits with advanced dragoons.  (Read 4247 times)

NoSpin

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Fighting battlesuits with advanced dragoons.
« on: September 16, 2006, 10:50:05 pm »
How effective is the pounce against the battlesuits? It doesn't even seem to do damage because of the game design. What is the damage on that? What is the damage on the ranged attack against battlesuits?

How do you attack the battlesuits? I was hoping to hear some general ideas on good ways to get them. Do most of you try to sneak up for a pounce or do you try to snipe them?

What about when the have luci cannons?

I am just interested to hear how others are fighting in this situation.

kevlarman

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Fighting battlesuits with advanced dragoons.
« Reply #1 on: September 16, 2006, 11:00:25 pm »
sniping a bsuit is a waste most of the time (unless you can reliably hit the head, in which case, go for it), pouncing isn't very effective because it does no location damage, so you should only use it when you need to get closer to them, the best idea is to get 3 headchomps on them, but it's not always easy. if it have a luci though, just run around it until it runs out of ammo, if it ignores you and starts shooting buildings, get a shot on his head and run again. if i am sniping the base, i will ussually just hide behind a tyrant though, it's not worth the risk.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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rasz_pl

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Fighting battlesuits with advanced dragoons.
« Reply #2 on: September 16, 2006, 11:16:49 pm »
yep, chomp the head, BSes are mostly surprised if they see a goon thats not running away :)
but DONT attack lucy/chain/pulse :)

NoSpin

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Fighting battlesuits with advanced dragoons.
« Reply #3 on: September 16, 2006, 11:30:41 pm »
How much damage does the pounce do? Any? Will the sniper head shot kill him?

Henners

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Fighting battlesuits with advanced dragoons.
« Reply #4 on: September 16, 2006, 11:44:35 pm »
Repeatedly chomp the head

Best bet is too practice pouncing over them, just above the head, and looking down + chomping as you go. Safest way to kill a lucy cannon BS.

As far as a chainsuitter goes, if he is aware of you pounce away and live to fight another day. Unless you know he is really really shit of course.
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PHREAK

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Fighting battlesuits with advanced dragoons.
« Reply #5 on: September 17, 2006, 12:01:42 am »
Quote from: "Henners"
Repeatedly chomp the head

Best bet is too practice pouncing over them, just above the head, and looking down + chomping as you go. Safest way to kill a lucy cannon BS.

As far as a chainsuitter goes, if he is aware of you pounce away and live to fight another day. Unless you know he is really really shit of course.

Chomping while pouncing canceles out the pounce but isn't a bad idea.
I never run from a bsuit and 70% of the time I get to live while he doesn't.
Here's why.
Most people with a bsuit forget to dance, so all you have to do is 3 chomps to the head. Shouldn't be hard at all with the adv goon.
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kevlarman

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Fighting battlesuits with advanced dragoons.
« Reply #6 on: September 17, 2006, 02:07:42 am »
on servers running tjw's code, you can't chomp at all while pouncing, even though you hear the sound, the server doesn't register it.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Rippy

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Fighting battlesuits with advanced dragoons.
« Reply #7 on: September 17, 2006, 03:05:47 am »
Quote from: "kevlarman"
on servers running tjw's code, you can't chomp at all while pouncing, even though you hear the sound, the server doesn't register it.

Yeah, I wouldn't try the mara-style leap-lookdown-chomp strat with a goon for that reason. It's so much better when the chomp just cancels out the pounce damage, I don't care if it's limited to 1 chomp per pounce, i'd still be happy with that..
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Norfenstein

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Fighting battlesuits with advanced dragoons.
« Reply #8 on: September 17, 2006, 05:30:33 pm »
Quote from: "kevlarman"
pouncing isn't very effective because it does no location damage, so you should only use it when you need to get closer to them, the best idea is to get 3 headchomps on them, but it's not always easy. if it have a luci though, just run around it until it runs out of ammo, if it ignores you and starts shooting buildings, get a shot on his head and run again. if i am sniping the base, i will ussually just hide behind a tyrant though, it's not worth the risk.

I disagree; the lack of locational damage is irrelevant. Trying to stay close to your target for head bites is just asking to be killed since the human will basically never miss at that range (advanced dragoons are actually worse for this than regular goons because of their bigger hitboxes). The only chance you have is to hit and run with the pounce since you will die if the human lives long enough. You may need to spend some time out of range to get them to reload, but otherwise you should be pouncing nonstop, doing 20 damage on each flyby. That's 5 hits for a kill (disregarding medkits) compared to 4 for headshots (80 damage * 2 locational * 0.2 armour rating = 32). Don't even expect to get a kill when there's more than one human and avoid fighting in areas too cramped to pounce properly.

Not that I want to show off, but I think this video is a really good example of how to duel humans with a goon.

rasz_pl

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Fighting battlesuits with advanced dragoons.
« Reply #9 on: September 17, 2006, 08:07:27 pm »
Quote from: "Norfenstein"
Not that I want to show off, but I think this video is a really good example of how to duel humans with a goon.


- BS + shotgun
- no BOOST use
- no dance, almost stationary target

conclusion: lamer

temple

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Fighting battlesuits with advanced dragoons.
« Reply #10 on: September 18, 2006, 05:50:19 am »
Quote from: "Norfenstein"
Not that I want to show off, but I think this video is a really good example of how to duel humans with a goon.

That's nice but this pretty much optimal situation.  BS suits aren't that bad unless you are already wounded.  He missed about 2 or 3 shots that would have killed that goon and he didn't use space.  He was retreating the whole time but if he would have tried to persue the goon, it would have been over sooner.  

Goon vs BS isn't that bad to begin with. Its more even if you ask me
Good vs other humans is rough.  I have more success as Human in that match up than as a Goon.

Rippy

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Fighting battlesuits with advanced dragoons.
« Reply #11 on: September 19, 2006, 12:05:28 am »
It all depends on what they're using. I won't even attempt attacking a chaingun BS, their constant damage on your large hitbox will be the end of you. Flamers are easy, just feint your pounces until he gets low on ammo, and put in some real ones if he gets stingy with the flames. Pulse is easy enough to approach in an open area, but is dangerous up close and in hallways. Luci, imo, really isn't a problem if you hit-and-run. The only time you'll die vs a luci, 1on1, is when you're staying too close to the BS, since luci shots are hilariously easy to dodge, or when you're in a tight space.

When confronting heavy weaponry like that, I find what works for me is to gain ground with a pounce that's deep and aimed at one side, then follow up with a smaller pounce or a chomp, then escape and repeat. Doing so, you gain ground without leaping directly into their projectiles, and you gain a moment to attack as they turn around to face you.

Also, another thing to do is feint your pounce destination. Look to one direction as you charge up your pounce, then quickly spin to the other side and pounce that way. It throws off prifles and lucis trying to lead you.

The most important thing is never to stay close to them, that's a habit I'm still having to correct myself of. Chainguns, prifles, lucis, and flamers all do far more damage than your chomps vs a BS. If you're close to them, they get every single shot in, and you can never hope to match that with a chomp. Your only advantage is when you're sailing across the room, dodging 90% of their fire.
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