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Thermal - Beta 1

Started by Maltagearion, September 25, 2006, 05:55:54 PM

Maltagearion

Please keep in mind, this is a tentative release and there are still texture and brush problems that need sorting out. This is a playtest release so I can get results on things that should be fixed or changed. I also need to optimize a bit more and stick some hint brushes in some spots.

Thermal was built to be a somewhat balanced map with fast gameplay and lots of base locations. In fact I designed a number of the rooms to be very fun or easy to build bases for humans and aliens. Travel times are very low to encourage moving. I hope you like it and I expect lots of feedback, good and bad.

Download:
http://files.filefront.com/map_thermal_b1pk3/;5544460;;/fileinfo.html
( Might take a while, sorry. :[ )

Screenshots:







G1N0R0G


Basilisco

Wow, amazing map! Looks like it's going to be one of my favorites :D

gareth

Nice Work! it looks fresh and exciting and quite different to the current crop of maps, its a bit rough around the edges in some places imo but it looks like it will be interesting to play.

holyknight

when you say "tentative" or w/e, you mean you can not play as a human or alien? Because I'm wondering if this is a mistake or not...  :oops:  don't know what thoes words you are saying means... :oops:

dodo1122

this map is great :D
ive putted it into maprotation on YK@ server



dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Maltagearion

Thanks dodo.

And Holyknight;

Quoteten‧ta‧tive
1.   of the nature of or made or done as a trial, experiment, or attempt; experimental: a tentative report on her findings.
In simpler terms, It's a test to see how balanced and enjoyable it is.

tomek-k

looks nice - especialy the armory :wink:
The green tunnel also looks good

Survivor

I think this map has some nice potential. Gameplay wise though there still aren't any 'true' base locations you can move too. I like the yellow tints in the map, maybe you could expand this in the somewhat bland areas. Architecture is interesting so i was surprised to see certain things like the area around doors go undetailed while other things were supremely done like the weapon rack.
Also a warning to you and any other mappers. Be careful with playerclip in certain locations. I for one was a bit annoyed with not being able to hide above the lava dam, or enter the area near the lava. Try to find different methods of restricting movement since playerclip is a last resort and can break the feeling of a map.
All other things seem well. Keep it up and get it done for the next version of trem :).
I'm busy. I'll ignore you later.

holyknight

oops, haha, it's not your fault that the class selection didn't work, it was me, the key setting was messed up... sorry  :oops:
no hard feelings?

now about the map, it looks very good. I tried to fall into the lava right beside the human base. The teleporter was awesome, I was really suprised at first :P

Lava Croft

Yup, some pretty looking screenshots there, keep it up!