Author Topic: Blood decals?  (Read 15750 times)

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Blood decals?
« Reply #30 on: October 05, 2006, 07:30:42 pm »
Quote from: "err"
Quote from: "Lava Croft"

Yes!!! More particles! More triangles! More frames per second! Or...


BWAHAHAHAHAAAA!!!! yes, more more MORE... wait...

MORE fps? Didn't you mean less?

Hmm... maybe we need to set up a fund to buy Lava a decent gfx card so he'll stop shooting down cool ideas like this?

would you like to buy everyone a new graphics card? some of us play tremulous because of the low minimum requirements, and some of us aren't willing to 'upgrade' to a card that requires closed source drivers to play trem.
Quote

But seriously, does your fps drop when human buildings explode, even a lot of them at the end of a match? Or when alien structures explode, say a bunch at once when a supporting egg is deconned?

If not, gibs would not slow you down at all. And blood decals wouldnt slow things down any more than granger spit (no pun intended)

just my two units of small currency.
yes, my fps does drop when something exploads, and in the case of human buildings, the affect is rather extreme (from 35 to 13 on occasion).
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Zarathustra

  • Posts: 5
  • Turrets: +0/-0
Blood decals?
« Reply #31 on: October 08, 2006, 02:09:26 am »
i think that blood decals would be cool, if only just for the fact you could run into a room, see massive amounts of blood and think "maybe i shouldn't be in here..."

it'd give the game a creepier atmosphere for the humans.

ms1max

  • Posts: 121
  • Turrets: +0/-0
Blood decals?
« Reply #32 on: October 14, 2006, 01:25:08 am »
agreeded

rasz_pl

  • Guest
Blood decals?
« Reply #33 on: October 14, 2006, 06:22:15 am »
well, then aliens should have green or blue blood :), just to be able to tell the difference and pick the right blood trail :P

Belier13

  • Guest
Blood decals?
« Reply #34 on: October 14, 2006, 12:48:35 pm »
Quote from: "kevlarman"
Quote from: "err"
Quote from: "Lava Croft"

Yes!!! More particles! More triangles! More frames per second! Or...


BWAHAHAHAHAAAA!!!! yes, more more MORE... wait...

MORE fps? Didn't you mean less?

Hmm... maybe we need to set up a fund to buy Lava a decent gfx card so he'll stop shooting down cool ideas like this?

would you like to buy everyone a new graphics card? some of us play tremulous because of the low minimum requirements, and some of us aren't willing to 'upgrade' to a card that requires closed source drivers to play trem.
Quote

But seriously, does your fps drop when human buildings explode, even a lot of them at the end of a match? Or when alien structures explode, say a bunch at once when a supporting egg is deconned?

If not, gibs would not slow you down at all. And blood decals wouldnt slow things down any more than granger spit (no pun intended)

just my two units of small currency.
yes, my fps does drop when something exploads, and in the case of human buildings, the affect is rather extreme (from 35 to 13 on occasion).


Maybe you should spend less time whinning here and spend more time trying to find food?

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Blood decals?
« Reply #35 on: October 14, 2006, 01:57:57 pm »
Quote from: "temple"
I would really enjoy damage effects so you can tell if you are hurting the enemy or just annoying them.
There is one already, aliens emit green particles when hit, humans emit red ones.

Lava Croft

  • Guest
Blood decals?
« Reply #36 on: October 14, 2006, 09:35:25 pm »
Quote from: "Vector_Matt"
Quote from: "temple"
I would really enjoy damage effects so you can tell if you are hurting the enemy or just annoying them.
There is one already, aliens emit green particles when hit, humans emit red ones.


Those are not decals, decals are splats of blood that spray on the floors, walls and ceilings when hit. Much like the acid decals after an Alien structure explodes.

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Blood decals?
« Reply #37 on: October 16, 2006, 12:26:13 am »
Quote from: "Lava Croft"
Quote from: "Vector_Matt"
Quote from: "temple"
I would really enjoy damage effects so you can tell if you are hurting the enemy or just annoying them.
There is one already, aliens emit green particles when hit, humans emit red ones.


Those are not decals, decals are splats of blood that spray on the floors, walls and ceilings when hit. Much like the acid decals after an Alien structure explodes.
temple said "damage effects", not decals.

raanan

  • Posts: 31
  • Turrets: +0/-0
Blood decals?
« Reply #38 on: October 25, 2006, 08:12:01 pm »
I think trem could use a few more partical and decal effects so long as there is the option to not use them (for those people who would take a frame rate hit). However, I agree with whoever said it first that Trem could use reload animations alot more. In summary:  Complete the animations, then add the gore.

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Blood decals?
« Reply #39 on: October 27, 2006, 06:55:00 pm »
Quote from: "raanan"
Complete the animations, then add the gore.


Amen. That's exactly my eye-candy priority list :D