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Wtf no nodes?

Started by Yay, September 28, 2006, 02:51:44 PM

Yay

I made a map and when i try to load it this error message comes up

[/img]

Stof

On a map, you MUST place at least :
- 1 human telenode
- 1 alien egg
- 1 entity showing the original spectator cam location ( not sure how it's called though )
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Yay

i made 2 human spawns

i made 2 alein spawns

But i dont know how to do spectator cammera,( if that is what i need)

Maltagearion

Right click on graph section - misc - player camera or something like that.

Yay


Stof

Rebuild the map before testing it.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Yay

yes i did rebuild it and it still didnt work

Ok can you guys could have a look at it heres the link

http://www.uploading.com/files/XBD9VBI0/training.map.html

Just click the CLick here to download thing

Dont worry about what the map looks like or textures or anything, just see if you guys can find out what it is because im all out of ideas, i been trying to solve the problem for 2 days

Survivor

You used func_platform unprotected from the void.

Also shameless self pimpage

http://88.198.9.5/Mapping_For_Tremulous.pdf
I'm busy. I'll ignore you later.

DarkRogue

also be sure the nodes/eggs are not embedded in any brushes. When loaded in gtk they safely sit by default about 4 units above the standard 8 unit grid...this is FINE. Once the map compiles these ents will drop to the floor.

However if the ents are inside an adjacent brush they may fail to be registered.


In other words: if you tried to place nodes/eggs/structures directly on the floor/grate/whatever chances are pretty good you've actually put them into the floor thus causing the compiler to toss them as junk info.
n game name: Xiane

Odin

You need an info_player_intermission somewhere.

By the way, a map without any telenodes or eggs will run, and it will just loop continuously saying that the humans won.

Yay

I have the player intermission and stuff like that... when i started making the map i made a cube and hollowed it out, could that affect it in some way?

Yay

I have no idea whats going on, i gave it to a friend and he bsp's it on hes mac. it works, but when i bsp it on my pc, it dosnt work

Yay

Some Shit error i keep getting when i try to do a diffirent build
LoadPortals: couldn't read F:/Tremulous/base/maps/training.prt

DarkRogue

means there's a hole in your map, inability to load prt file = leak. fire up gtk and under the file menu choose load pointfile. Follow the red line that pops up to the hole in your architecture
n game name: Xiane

Yay

Pointfile F:/Tremulous/base/maps/training.lin not found

im starting to get the impression that the win32 version is infact dodgy

Survivor

Quote from: SurvivorYou used func_platform unprotected from the void.

Also shameless self pimpage

http://88.198.9.5/Mapping_For_Tremulous.pdf

=leak

Is it that hard, so many people read over my posts it seems. Change the func_platform brushes you use as walls to ordinary brushes and your problem is solved.
I'm busy. I'll ignore you later.

Yay

Nope i tried that and it still dosnt work

Me thinks that gtk radiant isnt compadible with tremulous on the win32 systems...

Survivor

Why do practically all mappers that use win32 gtkradiant have it working well with trem then?
I'm busy. I'll ignore you later.

[db@]Megabite

Quote from: YayMe thinks that gtk radiant isnt compadible with tremulous on the win32 systems...
It is, trust me... ;)

Danny

Lava Croft

You need this:

team_human_reactor
team_human_spawn
team_alien_overmind
team_alien_spawn
info_human_intermission
info_alien_intermission
info_player_intermission

Placing the entities which feature a model, like the Reactor, like 16 units above the ground will make them drop to the floor.

PwNz!

Quote from: Lava CroftYou need this:

team_human_reactor
team_human_spawn
team_alien_overmind
team_alien_spawn
info_human_intermission
info_alien_intermission
info_player_intermission

Placing the entities which feature a model, like the Reactor, like 16 units above the ground will make them drop to the floor.

And they blow up right?....thats what i told yay...lol...when i had a look at his map everything was above ground  :eek: dont want to spawn there...lol
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

Stof

Quote from: Lava CroftYou need this:

team_human_reactor
team_human_spawn
team_alien_overmind
team_alien_spawn
info_human_intermission
info_alien_intermission
info_player_intermission

Placing the entities which feature a model, like the Reactor, like 16 units above the ground will make them drop to the floor.
No you don't. You only need those 3 :
team_human_spawn
team_alien_spawn
info_player_intermission
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.