Author Topic: Game Lagging for no reason  (Read 4944 times)

1337 1

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Game Lagging for no reason
« on: September 30, 2006, 12:15:19 pm »
I have been playing Trem for a while, but just recently, I have been experiencing extremely slow games, no matter what server I go to.  At random times, the game will just not move, then start "dancing) (it just moves randomly, sometimes firing by itself).  It is really not possible to actually play a game with this problem.  Does anyone have any ideas what could be wrong?
n the ongoing battle between the ground and the plane
the ground is yet to lose.

rasz_pl

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Game Lagging for no reason
« Reply #1 on: September 30, 2006, 12:29:55 pm »
unpatched server + ppl with dots in nicks?

Basilisco

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Game Lagging for no reason
« Reply #2 on: September 30, 2006, 04:05:51 pm »
Sometimes it happens to me too (not the dancing, just the crazy gun) in sst and other patched servers. Maybe it has something to do with the tjw patch :|

1337 1

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Game Lagging for no reason
« Reply #3 on: October 01, 2006, 02:20:01 am »
Quote from: "Basilisco"
Sometimes it happens to me too (not the dancing, just the crazy gun) in sst and other patched servers. Maybe it has something to do with the tjw patch :|


Its good to know that its not just me, thanks.
n the ongoing battle between the ground and the plane
the ground is yet to lose.

krakensden

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Game Lagging for no reason
« Reply #4 on: October 11, 2006, 09:44:25 am »
My roommate and I have also just started having this problem yesterday, it's absolutely bizarre. We figured it was our network, but other online games (ie, Enemy Territory) don't seem to be suffering from lag or packetloss.

Anyway, a more detailed description of the movement problem is this. All of your movements are mirrored. Hold down forward for 1 second, release. Pause for the lag, and then walk forwards, then watch yourself walk backwards. Our ping as displayed by the scores screen is vastly higher than as displayed in the server browser, and there is a significant lag between sending a message and seeing it displayed, though the ping should technically [and was in the past] be less than 100.

We are on a University network, so it is entirely possible something was changed on our end, but seeing that others have this problem makes me suspicious that something else is at fault. Assuming it /is/ a network problem here, how could we pinpoint it?

Caveman

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Game Lagging for no reason
« Reply #5 on: October 12, 2006, 01:52:27 am »
do point a mtr toward the server while you play, that way you can see if its the server, you or one of the hops in between.

krakensden

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Game Lagging for no reason
« Reply #6 on: October 12, 2006, 09:13:50 am »
I'm not really getting anything useful from mtr. Connecting to your server gives me output like this:
Code: [Select]

Host                                Loss%   Snt   Last   Avg  Best  Wrst StDev
 1. 128.120.171.254                   0.0%   514    0.2   0.2   0.2   1.2   0.1
 2. area12-20--area12.ucdavis.edu     0.0%   514    2.6   0.3   0.2   8.0   0.6
 3. area12--a12.ucdavis.edu          16.2%   514  3456. 3251.   0.5 3634. 546.8
 4. a12--ucd-isp.ucdavis.edu         14.4%   514  3397. 3257.   0.6 3643. 539.9
 5. inet-oak-isp--ucd-ge.cenic.net   15.2%   514  3368. 3265.   1.9 3658. 542.9
 6. dc-svl-isp--oak-isp-t2.cenic.net 15.6%   514  3369. 3272.   3.3 3673. 542.9
 7. 4.79.44.5                        17.7%   514  3455. 3275.  49.9 3686. 540.6
 8. ae-24-56.car4.SanJose1.Level3.ne 17.2%   514  3469. 3288.  50.7 3712. 540.0
 9. sprint-level3-oc48.SanJose1.Leve 16.8%   514  3490. 3294.  52.9 3706. 535.0
10. sl-bb25-sj-10-0.sprintlink.net   17.5%   514  3503. 3301.  52.4 3726. 536.1
11. sl-bb20-sj-13-0.sprintlink.net   13.3%   514  3475. 3306.  51.6 3647. 523.1
12. sl-bb20-stk-12-0.sprintlink.net  20.5%   514  3476. 3305.  53.5 3749. 547.1
13. sl-bb25-pen-12-0.sprintlink.net  18.2%   513  3521. 3388.  81.3 3792. 548.0
14. sl-bb24-pen-14-0.sprintlink.net  14.2%   513  3520. 3401.  81.3 4176. 538.8
15. sl-bb23-pen-8-0.sprintlink.net   18.7%   513  3533. 3393.  89.1 4207. 546.2
16. sl-bb26-nyc-4-0.sprintlink.net   18.9%   513  3547. 3400.  83.8 4164. 544.5
17. sl-gw40-nyc-15-0.sprintlink.net  17.5%   513  3698. 3406.  82.9 4229. 542.0
18. ???

but I have other mtr windows going to other Tremulous servers showing no packetloss anywhere. Running Tremulous and getting the dancing and finally getting frozen seems to have no effect on anything.

Would Ethereal/Wireshark be worth installing to look at this? I'm not a real networking guru.

In the end, my gut feeling is that this is a sysadmin problem in my network, but the fact that other people are having this problem intrigues me.

1337 1

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Game Lagging for no reason
« Reply #7 on: October 15, 2006, 07:10:40 am »
What kind of network do you have?  Mine's wireless, and I'm having the exact same problem.  The problem seems to be with the connection timing out.  If your having problems with other online functions, that may be the problem.  The solution is to strengthen the signal.
n the ongoing battle between the ground and the plane
the ground is yet to lose.