Now, I hear an awful lot about good teamplay, but it's always very general. While players can surely find the right weapon for the right occasion often, no one ever seems to coordinate all the players with all the right weapons for an attack/outing with, say, a squad. I notice this most often on Tremor because, for some reason, a decent human push gets the entire team up to the most often used entrance of the base, and we're all stacked there (as opposed to ATCS where you usually don't get all the humans in a row).
What I mean by advance order is: which weapons go first? This is important both for general effectiveness AND for FF.
I guess it should go from least to move accurate. In fact, I'm almost certain of it. Some weapons are incompatible with certain situations, of course, but in general, I feel like flamers and chainguns should go first, drivers last, prifles and lasguns second last, and everyone else somewhere in the middle. Painsaws I kind of left out because, with FF, you really don't want anyone shooting at whatever you're clawing at unless you're on a death run.
I should just bind "Let me go ahead of you". Or learn how to aim with ranged weapons

I also wonder just what the right assortment of weapons would be for a squad of, say, 4 people. Because usually you'll end up stacking your weapons against one kind of enemy, and come up short dealing with others. Namely, once you get used to going after big enemies players might be shockingly ineffective against dretches all of a sudden, and not a flamer in sight to remedy that situation.
There's an equivalent situation for aliens I suppose, though it usually takes the form of "dretches get off the floor when tyrants come by."