why not just make it?
textures/liquids/greenwater
{
// *************************************************
// * CALM GREEN WATER POOL Feb 19, 1998 *
// * IF YOU CHANGE THIS PLEASE COMMENT THE CHANGE *
// * Large tesselations added on May 26, '99
// *************************************************
// Added to g3map_global texture on May 11, 1999
qer_editorimage textures/liquids/slime7.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nolightmap
cull disable
tesssize 256
deformVertexes wave 256 sin 1 1 1 .1
{
map textures/liquids/slime7.tga
blendfunc GL_ONE GL_SRC_COLOR
tcMod scale .03 .03
tcMod scroll .001 .001
}
{
map textures/liquids/slime7c.tga
blendfunc GL_DST_COLOR GL_ONE
tcMod turb .1 .1 0 .01
tcMod scale .5 .5
tcMod scroll -.025 .02
}
{
map textures/liquids/bubbles.tga
blendfunc GL_ZERO GL_SRC_COLOR
tcMod turb .2 .1 .1 .2
tcMod scale .05 .05
tcMod scroll .001 .001
}
// END
}
IS the greenish water used in gloom3t, just a modified version of q3's liquid shader the surfaceparms the the important things to note.