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Nobuild Shader

Started by Maltagearion, October 05, 2006, 11:26:16 PM

Maltagearion

Yeah so, it doesn't work.

I tried using surfaceparm nobuildsurface or whatever it was and that didn't work either. Any tips or am I missing something?

Survivor

compile with the switch -custominfoparms
I'm busy. I'll ignore you later.

DarkRogue

HEh doesn't work or we're just not using it right malt cause when I attempted to use it myself back for gloom3 beta 2 I did compile with the proper switch and it still doesn't work.

For me I put the brush in the area where I didn't want building figuring it'd block the build object trying to be placed atop it. Perhaps it has to fill the area? ie. an area effect vs a surface effect.
n game name: Xiane

Stof

It will prevent buildings that fit entirely in the nobuild brush if I did read the documentation correctly.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

DarkRogue

ah so that's why it never worked. I made a thin brush close to the floor.
n game name: Xiane