Love tremulous by the way. But, do have some suggestions for improvement:
- on player page, add a column for number of feeds. Also a difference between kills and feeds would be convenient but optional. Also the players could be sorted by this difference (called "Score" perhaps).
I think this would help bring out the team aspect, since kills are not everything, but feeds are an equally important aspect of a players effectiveness.
- Adding base damage to this screen would be useful too.
- The options menu is thin... there are lots of options with the console thing but newbs would much prefer to do it in the menu. E.g. donating credits/evos, kicking with a reason
- Automatically sell items that are incompatible with an item you want to purchase.
- With aliens, only the upgrades you can afford are shown in menu, but with humans, they are all there, and you get an "insufficient funds" box. Ideally, the human menu would be like the alien menu.
- Fix the dretch ground headbite thing. I consider that a bug, not a feature.
- Wallwalking is really hard, especially in places where the walls are not smooth. It's not that it takes more skill, it's that you just can't see a thing. It would be nice to smoothen it out a bit. For example, if you're walking on a surface with lots of small juts in and out, it would be smoothed out to just being flat... which is more like what would really happen with a real insect or something.
Then, when there is a change of angle, it wouldn't be a binary "I'm facing one way" or "I'm facing the other way" after moving a millimeter, but a continuous movement from one to the other.
- The radar should show friendly aliens/structures.
- Radar should indicate distance from the player. For example, small dot=far away, big dot=really close
- On the server list, show some other columns (possibly configurable) like BP, FF on/off, time into current match, #humans vs. #aliens
- When ckit equipped, in addition to seeing health, see name of player who constructed it. This is useful when noobs (or more likely cheaters) build a spawn far away from base. At least you know who did it for kicking purposes.
- If a player has more feeds than kills, they cannot switch sides.
- Increase limits of evos/credits. 9 evos just seems low. If you have lots of kills, you should be able to sui a few tyrants without having to build up your evos in between.
- It's been said before, but dretches should be able to walk under tyrants/goons. lisks/rauders should be able to walk under rants. It's realistic (as if a tyrant couldn't get past a dretch in real life) and it gets rid of a lot of annoying squabbling and such. The dretches bouncing off tyrants thing is cool, but I've seen dretches bounced right into turrets before...
- When using ckit, have an "aura" around existing structures that shows the unbuildable areas... the green/red thing is good, but it would be extra nice if you could just quickly see the spots that are out of bounds. Might help to find ways to rearrange things to make space for something.
- Prevent deconning after SD.
- It would be cool to have a human structure that automatically regens structures (in addition to repairers). Also I really like the granger spitting to heal aliens/structures from NS.
- Instead of doing damage, it would be cool if the adv. marauder's electricity thing temporarily disabled all electrical things (helmet radar, power based weapons) either for a fixed time or until they reload ammo at reactor (not sure which would be better... or maybe both). Would really make the marauder useful in combination with other aliens... marauder incapacitates humans, goons/rants kill them. Alternatively the adv. goon spit could do this instead.
Perhaps this could apply to buildings as well (e.g. turrets)
- add a weaker kind of grenade that is cheaper. I find the grenades in halo to be really fun, and a really good dimension to the game. You can get lots of them but they are pretty weak. Adding something similar to tremulous would rock.
- Some less "industrial" maps, e.g. outdoor stuff... caves, mountains. More alien-like
- Instead of giving 50% more ammo, your ammo stays the same (e.g. 90 for luci), but battery pack gives a one-time full recharge, so if you use up your ammo, you hit R and you have 90 shots again (but then the battery pack is empty and can no longer be used (of course, if you replenish ammo at base your battery gets refilled again)). Alternatively, it could still be 50%, but the idea of having to recharge your weapon I think is cool.
- When a dragoon pounces, even if facing forward/slightly down, you should still pounce correctly. Not as much as if you angle upwards, but almost as much.
- The basilisk is really useless. Making it better somehow would be cool. Maybe replacing the poison with the electricity-disable thing above? Or maybe just making the poison cover a larger area, and make the effects last longer. Also the "disoriented" thing is kinda neat, but it's not that hard to recover from. Instead, you could make the screen really blurry, or just black. Something harder to deal with.
- Human weapons malfunctions. Random. PITA. I love it.
- With mass driver (and possibly others), it takes longer to reload than to replenish ammo at base... kind of unrealistic.
Well I guess this is getting long and those last couple ones are just ideas. The first dozen or so are the ones I really care about.