Author Topic: What do you want to see in 1.2?  (Read 91995 times)

Lord Baxter

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What do you want to see in 1.2?
« Reply #90 on: April 24, 2007, 08:57:06 am »
this is a supreme feat of necromancy, bringing back an all-too-dead thread to life

not an insult, interesting to see if this thread is locked or not.
quot;Unless you count the Chinese. But at this point, NOBODY can count the Chinese."

Known as Hydra ingame,
1227 apparently, can't change that now...

kozak6

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What do you want to see in 1.2?
« Reply #91 on: April 24, 2007, 06:15:36 pm »
I don't think it will be.  Although a feat of necromancy, it's a serious and on-topic reply.

Maybe the computer I'm on has an exceptionally lousy monitor, but the new crosshair appears to be a giant black rectangle.

benmachine

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What do you want to see in 1.2?
« Reply #92 on: April 24, 2007, 08:14:31 pm »
Quote from: "kozak6"
Maybe the computer I'm on has an exceptionally lousy monitor, but the new crosshair appears to be a giant black rectangle.


Sounds like the graphic is missing. Which server was this on, and did anyone else mention any problems?

edit: oh, you meant that one. Um, continue.
benmachine

kozak6

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What do you want to see in 1.2?
« Reply #93 on: April 24, 2007, 08:52:30 pm »
Ah, it was an exceptionally lousy monitor.

It's rather dark red so it didn't show up on a dark monitor.

TriedtoDestroyMetal

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What do you want to see in 1.2?
« Reply #94 on: April 24, 2007, 10:04:08 pm »
It's PNG with alpha channel. Here's the same graphic on a white bg


Do any of you know how to apply this thing to the game? I'd like to test it out.
img]http://image.listen.com/img/356x237/7/1/0/4/504017_356x237.jpg[/img]

kevlarman

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What do you want to see in 1.2?
« Reply #95 on: April 24, 2007, 10:25:36 pm »
Quote from: "TriedtoDestroyMetal"
Do any of you know how to apply this thing to the game? I'd like to test it out.
first make a tga out of it (the xhair should be white), then stick it in a pk3 with the path gfx/2d/crosshair-alien.tga, make sure the name of the pk3 is after data-1.1.0.pk3, and put that pk3 on a server. use one of the huds that put xhairs on all aliens if you want, or just test in on mara+/goon+.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Sevis

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What do you want to see in 1.2?
« Reply #96 on: April 25, 2007, 05:52:03 pm »
dont know if this was suggested, but auto map change to ATCS if noone is online for 30 mins on a server.

Harry Joe

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What do you want to see in 1.2?
« Reply #97 on: April 25, 2007, 08:58:55 pm »
When 1.2 is out, i'd like to see a lot of 1.1 servers still up.



That's pretty much all.

frogg

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What do you want to see in 1.2?
« Reply #98 on: April 26, 2007, 09:26:13 am »
Love tremulous by the way. But, do have some suggestions for improvement:

- on player page, add a column for number of feeds. Also a difference between kills and feeds would be convenient but optional. Also the players could be sorted by this difference (called "Score" perhaps).

I think this would help bring out the team aspect, since kills are not everything, but feeds are an equally important aspect of a players effectiveness.

- Adding base damage to this screen would be useful too.

- The options menu is thin... there are lots of options with the console thing but newbs would much prefer to do it in the menu. E.g. donating credits/evos, kicking with a reason

- Automatically sell items that are incompatible with an item you want to purchase.

- With aliens, only the upgrades you can afford are shown in menu, but with humans, they are all there, and you get an "insufficient funds" box. Ideally, the human menu would be like the alien menu.

- Fix the dretch ground headbite thing. I consider that a bug, not a feature.

- Wallwalking is really hard, especially in places where the walls are not smooth. It's not that it takes more skill, it's that you just can't see a thing. It would be nice to smoothen it out a bit. For example, if you're walking on a surface with lots of small juts in and out, it would be smoothed out to just being flat... which is more like what would really happen with a real insect or something.

Then, when there is a change of angle, it wouldn't be a binary "I'm facing one way" or "I'm facing the other way" after moving a millimeter, but a continuous movement from one to the other.

- The radar should show friendly aliens/structures.

- Radar should indicate distance from the player. For example, small dot=far away, big dot=really close

- On the server list, show some other columns (possibly configurable) like BP, FF on/off, time into current match, #humans vs. #aliens

- When ckit equipped, in addition to seeing health, see name of player who constructed it. This is useful when noobs (or more likely cheaters) build a spawn far away from base. At least you know who did it for kicking purposes.

- If a player has more feeds than kills, they cannot switch sides.

- Increase limits of evos/credits. 9 evos just seems low. If you have lots of kills, you should be able to sui a few tyrants without having to build up your evos in between.

- It's been said before, but dretches should be able to walk under tyrants/goons. lisks/rauders should be able to walk under rants. It's realistic (as if a tyrant couldn't get past a dretch in real life) and it gets rid of a lot of annoying squabbling and such. The dretches bouncing off tyrants thing is cool, but I've seen dretches bounced right into turrets before...

- When using ckit, have an "aura" around existing structures that shows the unbuildable areas... the green/red thing is good, but it would be extra nice if you could just quickly see the spots that are out of bounds. Might help to find ways to rearrange things to make space for something.

- Prevent deconning after SD.

- It would be cool to have a human structure that automatically regens structures (in addition to repairers). Also I really like the granger spitting to heal aliens/structures from NS.

- Instead of doing damage, it would be cool if the adv. marauder's electricity thing temporarily disabled all electrical things (helmet radar, power based weapons) either for a fixed time or until they reload ammo at reactor (not sure which would be better... or maybe both). Would really make the marauder useful in combination with other aliens... marauder incapacitates humans, goons/rants kill them. Alternatively the adv. goon spit could do this instead.

Perhaps this could apply to buildings as well (e.g. turrets)

- add a weaker kind of grenade that is cheaper. I find the grenades in halo to be really fun, and a really good dimension to the game. You can get lots of them but they are pretty weak. Adding something similar to tremulous would rock.

- Some less "industrial" maps, e.g. outdoor stuff... caves, mountains. More alien-like

- Instead of giving 50% more ammo, your ammo stays the same (e.g. 90 for luci), but battery pack gives a one-time full recharge, so if you use up your ammo, you hit R and you have 90 shots again (but then the battery pack is empty and can no longer be used (of course, if you replenish ammo at base your battery gets refilled again)). Alternatively, it could still be 50%, but the idea of having to recharge your weapon I think is cool.

- When a dragoon pounces, even if facing forward/slightly down, you should still pounce correctly. Not as much as if you angle upwards, but almost as much.

- The basilisk is really useless. Making it better somehow would be cool. Maybe replacing the poison with the electricity-disable thing above? Or maybe just making the poison cover a larger area, and make the effects last longer. Also the "disoriented" thing is kinda neat, but it's not that hard to recover from. Instead, you could make the screen really blurry, or just black. Something harder to deal with.

- Human weapons malfunctions. Random. PITA. I love it.

- With mass driver (and possibly others), it takes longer to reload than to replenish ammo at base... kind of unrealistic.

Well I guess this is getting long and those last couple ones are just ideas. The first dozen or so are the ones I really care about.

Stof

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What do you want to see in 1.2?
« Reply #99 on: April 26, 2007, 11:26:48 am »
Some good things, some bad things and a few very bad things.

Quote from: "frogg"
- Prevent deconning after SD.

Already here. Maybe not in Vanilla 1.1.0 Trem servers but anyway, it's already available.
Quote from: "frogg"
- Instead of doing damage, it would be cool if the adv. marauder's electricity thing temporarily disabled all electrical things (helmet radar, power based weapons) either for a fixed time or until they reload ammo at reactor (not sure which would be better... or maybe both). Would really make the marauder useful in combination with other aliens... marauder incapacitates humans, goons/rants kill them. Alternatively the adv. goon spit could do this instead.

Perhaps this could apply to buildings as well (e.g. turrets)

Hell NO. Don't make all anergy weapons useless please. And don't make the human turrets useless either.
Quote from: "frogg"
- Instead of giving 50% more ammo, your ammo stays the same (e.g. 90 for luci), but battery pack gives a one-time full recharge, so if you use up your ammo, you hit R and you have 90 shots again (but then the battery pack is empty and can no longer be used (of course, if you replenish ammo at base your battery gets refilled again)). Alternatively, it could still be 50%, but the idea of having to recharge your weapon I think is cool.

Change for the sake of change is bad. Battery pack is good as it is since it not only gives you 50% more ammo, it also gives you 50% more ammoe before you have to reload which is probably much more usefull ;)
Quote from: "frogg"
- The basilisk is really useless. Making it better somehow would be cool. Maybe replacing the poison with the electricity-disable thing above? Or maybe just making the poison cover a larger area, and make the effects last longer. Also the "disoriented" thing is kinda neat, but it's not that hard to recover from. Instead, you could make the screen really blurry, or just black. Something harder to deal with.

Ok, could you check the currently planned changed for the next version please? Basilisk is already receiving a lot of changes and upgrades.
Quote from: "frogg"
- Human weapons malfunctions. Random. PITA. I love it.

Worse idea EVER.
Quote from: "frogg"
- With mass driver (and possibly others), it takes longer to reload than to replenish ammo at base... kind of unrealistic.

To be pedantic, it happens with all weapons since the normal reload time is fixed at 2 seconds for all of them, and since the armory reload is also the same time for all 8)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

black adder9

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What do you want to see in 1.2?
« Reply #100 on: April 26, 2007, 04:42:50 pm »
next to killcount, deathcount to spot the feeders,
auto download list, downloads maps if idle on mainscreen for over 1hour orso
more weapons
incresed graphix
fixed hitmox(what you see is what u can hit, so u can shoot the alien arms, and under the legs wht,whitouth hiting the alien)
advanced zoom option for massdriver(zoom in zoom out whit mouseweel)
increased stamina
decreased hive range(bugs that follow u)
increased alien like vieuw when playing alien
(when boosted u see half tru walls(short range))
bsuit flame resistance(o cmon its a friging bsuit)
decreased dmg on bsuits whit dretch headbite ( its 30dmg =/)
more alien races/human weapons
voip
buyable mini radar(200+- creds)
advanced friend  system
advaned clan system
able to private msg whitouth being in the same game
ignore function for whispers
more buildables
more armors
more ammo for humans
goon barbs need creep to regen
tyran needs lesser dmg (1 hit kills a helmet 2-3 hits a bsuit)
bsuit needs a inbuild radar(shorter range then helm)
trappers needs to be able to catch sprinting humans ( whereaver u put them up if u sprint they cant catch u)
hive bugs need a hitbox (flamers ect needs to harm them)
alien booster poison needs to give humans strange vieuw(redlike vieuw)
thats all i can think of in 5mins i realy hope they consider these things

rdizzle

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What do you want to see in 1.2?
« Reply #101 on: April 26, 2007, 05:18:18 pm »
Aliens should take damage from falls from great heights.

I'm working on a map with target_push pads, and cannons.  You can launch a dretch a mile up and when it crashes to the ground it takes 0 damage.  Do that with a human == instant death.

black adder9

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What do you want to see in 1.2?
« Reply #102 on: April 26, 2007, 05:48:46 pm »
the ultimate base devence, the map itself xD

_Equilibrium_

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What do you want to see in 1.2?
« Reply #103 on: April 26, 2007, 06:20:37 pm »
Quote from: "frogg"
- Prevent deconning after SD.

no, i want to be abe to decon a killed structure so it doesnt blow up my other structures.

StevenM

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What do you want to see in 1.2?
« Reply #104 on: April 28, 2007, 01:04:53 am »
heres an idea how about you get rid of unlagged, keep aliens the same, and fix the humans, how you do that, fuck i uuno thats your job lol

n00b pl0x

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What do you want to see in 1.2?
« Reply #105 on: April 28, 2007, 01:08:21 am »
Quote from: "_Equilibrium_"
Quote from: "frogg"
- Prevent deconning after SD.

no, i want to be abe to decon a killed structure so it doesnt blow up my other structures.


im pretty sure theres a thing that allows you to decon if theyre about to asplode but not if they have any hp
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

techhead

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What do you want to see in 1.2?
« Reply #106 on: April 28, 2007, 03:24:44 am »
Its funny how people mention a lot of things that have already been put into 1.1.0 with a server-side patch.
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Patriotpie

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What do you want to see in 1.2?
« Reply #107 on: April 28, 2007, 07:25:55 pm »
I want a rail gun.

GET ME A RAIL GUN!!! :evil:

Kaleo

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What do you want to see in 1.2?
« Reply #108 on: April 28, 2007, 11:42:09 pm »
GIBS!!!

Destruction's gonna have gibs, and that's more serious than Tremulous(story wise)!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Eeeew Spiders

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What do you want to see in 1.2?
« Reply #109 on: April 29, 2007, 01:20:55 am »
Things I would like to see

- soothing elevator music when standing on medipad.
- server option that allows for non-s3 games (goons vs shotguns yay)
- spectator taunts (you know what I mean :D )
- quick pm: select chat / use cursor up/down to select player / type
- use cursor keys for input-history in chat command outside console
- Not a total max player count, but separate max player count for teams and spectators
- Possibility to mute a player only for one self
- not only show ping, but also jitter and packageloss in playerlist, or on command /lagstats
- possibility to do something like /m admin <message>, message goes out only to players with a certain registration level.
- Possibility to leave message on server for server admins. e.g:
  /admin no admin present, but player TimeTraveler is playing lame, using deconnect before getting killed
- walking turrets, so the turrets attack while humans stay at base camping

techhead

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What do you want to see in 1.2?
« Reply #110 on: April 29, 2007, 02:59:05 am »
Quote from: "Eeeew Spiders"
- soothing elevator music when standing on medipad.

Granted, I've had days like that.
Quote from: "Eeeew Spiders"
- server option that allows for non-s3 games (goons vs shotguns yay)

1.1.0 Stock Trem, use g_humanmaxstage and g_alienmaxstage
Quote from: "Eeeew Spiders"
- Not a total max player count, but separate max player count for teams and spectators

Stock Quake 3 for pete's sakes, use sv_maxclients and sv_maxgameclients
Quote from: "Eeeew Spiders"
- Possibility to mute a player only for one self

Get TJW's latest client
Quote from: "Eeeew Spiders"
- walking turrets, so the turrets attack while humans stay at base camping

I wont even go there.
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Plague Bringer

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What do you want to see in 1.2?
« Reply #111 on: April 29, 2007, 03:05:48 am »
Gibs'd be very nice.

Perhaps seeing claws if you're a Marauder/Basi/Rant also, just to give the game some more depth.
U R A Q T

Rawr

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« Reply #112 on: April 29, 2007, 03:09:59 am »
Quote from: "Patriotpie"
I want a rail gun.

GET ME A RAIL GUN!!! :evil:


Hai Green =D
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

techhead

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What do you want to see in 1.2?
« Reply #113 on: April 29, 2007, 03:18:48 am »
Claws on all aliens, Dretch will just be a couple small legs on the bottom of the screen.
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The Neutral

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« Reply #114 on: April 29, 2007, 04:06:04 am »
Mannable Turrets for the humans(its a necroforum) and alien misslestyle sites, like those Seeders in Gears Of War.  Plus all of the standards, new weapons, balance fixes, and surprises thanx to Trem Devs.
n our world, neutral is non-exsistant.

kevlarman

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What do you want to see in 1.2?
« Reply #115 on: April 29, 2007, 04:12:48 am »
Quote from: "techhead"

Quote from: "Eeeew Spiders"
- Not a total max player count, but separate max player count for teams and spectators

Stock Quake 3 for pete's sakes, use sv_maxclients and sv_maxgameclients
actually that's broken in tremulous.
Quote

Quote from: "Eeeew Spiders"
- Possibility to mute a player only for one self

Get TJW's latest client
that's unrelated, the change is to the cgame and ui.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

frogg

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« Reply #116 on: April 29, 2007, 06:54:53 am »
Let me add one other thing: ability to add a binding that does not output any error messages. For example, I want to do

bind b "class ackit; class ckit; sell weapons; buy ackit; buy ckit"

so that I can press b to spawn as [a]ckit, and if I am already alive, buy [a]ckit.

The problem is this prints a bunch of errors. So I'd like something like

silent bind b ...

so it doesn't print errors if it encounters them.

Vector_Matt

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What do you want to see in 1.2?
« Reply #117 on: April 29, 2007, 05:46:14 pm »
Quote from: "frogg"
Let me add one other thing: ability to add a binding that does not output any error messages. For example, I want to do

bind b "class ackit; class ckit; sell weapons; buy ackit; buy ckit"

so that I can press b to spawn as [a]ckit, and if I am already alive, buy [a]ckit.

The problem is this prints a bunch of errors. So I'd like something like

silent bind b ...

so it doesn't print errors if it encounters them.
Seconded.

Plague Bringer

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What do you want to see in 1.2?
« Reply #118 on: April 29, 2007, 05:49:52 pm »
Quote from: "Vector_Matt"
Quote from: "frogg"
Let me add one other thing: ability to add a binding that does not output any error messages. For example, I want to do

bind b "class ackit; class ckit; sell weapons; buy ackit; buy ckit"

so that I can press b to spawn as [a]ckit, and if I am already alive, buy [a]ckit.

The problem is this prints a bunch of errors. So I'd like something like

silent bind b ...

so it doesn't print errors if it encounters them.
Seconded.
+1
U R A Q T

Glunnator

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What do you want to see in 1.2?
« Reply #119 on: April 29, 2007, 05:52:29 pm »
Yeh I third the silent bind stuff... somehow some binds (for example /bind 7 !slap glun 0) come out as saying it out loud aswell. >.<'
and things like that evolve-to-highest-possible-class bind someone made (Puma i think?) also spams a lot. gah.

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