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OpenAL problem fixed

Started by tjw, October 14, 2006, 04:30:15 AM

tjw

Those of you who use OpenAL have probably noticed some weirdness with the sound effects created from other players.  The sound seems to play from where they made the sound instead of where they actually are.  Anyone who's ever been chasing down a tyrant only to freak out as you hear a ghost tyrant charging behind you know what I'm talking about.

Anyway, this has been fixed in the backport client:

http://trem.tjw.org/backport/

Smokey


rasz_pl

that was fast, one day after my bug report, thx :)

Stof

I had noticed that one and wondered where it came from :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.