Author Topic: mac log  (Read 3541 times)

MightySlugMan

  • Posts: 7
  • Turrets: +0/-0
mac log
« on: February 28, 2004, 09:08:56 pm »
"command line: +set fs_game tremulous +set cl_allowDownload 1 +set com_hunkmegs 256
Q3 1.32b MacOSX-ppc Jun 19 2003
----- FS_Startup -----
Current search path:
/Users/slugman/Library/Application Support/Quake3/tremulous
/Applications/Quake3/tremulous/weapons-20040102-patch07.pk3 (7 files)
/Applications/Quake3/tremulous/weapons-20040102-patch06.pk3 (3 files)
/Applications/Quake3/tremulous/weapons-20040102-patch05.pk3 (55 files)
/Applications/Quake3/tremulous/weapons-20040102-patch04.pk3 (50 files)
/Applications/Quake3/tremulous/weapons-20040102-patch03.pk3 (83 files)
/Applications/Quake3/tremulous/weapons-20040102-patch02.pk3 (23 files)
/Applications/Quake3/tremulous/weapons-20040102-patch01.pk3 (1 files)
/Applications/Quake3/tremulous/weapons-20040102-patch00.pk3 (178 files)
/Applications/Quake3/tremulous/vms-200402272309.pk3 (8 files)
/Applications/Quake3/tremulous/uiassets-20040102-patch01.pk3 (1 files)
/Applications/Quake3/tremulous/uiassets-20040102-patch00.pk3 (129 files)
/Applications/Quake3/tremulous/ui-200402142128.pk3 (53 files)
/Applications/Quake3/tremulous/textures-20040102-patch00.pk3 (101 files)
/Applications/Quake3/tremulous/misc-20040102-patch02.pk3 (6 files)
/Applications/Quake3/tremulous/misc-20040102-patch01.pk3 (2 files)
/Applications/Quake3/tremulous/misc-20040102-patch00.pk3 (109 files)
/Applications/Quake3/tremulous/mine_9.pk3 (123 files)
/Applications/Quake3/tremulous/md3-tarantula.pk3 (54 files)
/Applications/Quake3/tremulous/mapobjects-20040102-patch00.pk3 (19 files)
/Applications/Quake3/tremulous/map-tremor-patch00.pk3 (4 files)
/Applications/Quake3/tremulous/map-trem2-patch02.pk3 (36 files)
/Applications/Quake3/tremulous/map-trem2-patch01.pk3 (15 files)
/Applications/Quake3/tremulous/map-trem2-patch00.pk3 (159 files)
/Applications/Quake3/tremulous/map-niveus-patch01.pk3 (93 files)
/Applications/Quake3/tremulous/map-niveus-patch00.pk3 (94 files)
/Applications/Quake3/tremulous/map-nexus6-patch01.pk3 (3 files)
/Applications/Quake3/tremulous/map-nexus6-patch00.pk3 (78 files)
/Applications/Quake3/tremulous/map-moria-patch00.pk3 (2 files)
/Applications/Quake3/tremulous/flood-b01.pk3 (11 files)
/Applications/Quake3/tremulous/characters-20040102-patch09.pk3 (21 files)
/Applications/Quake3/tremulous/characters-20040102-patch08.pk3 (5 files)
/Applications/Quake3/tremulous/characters-20040102-patch07.pk3 (28 files)
/Applications/Quake3/tremulous/characters-20040102-patch06.pk3 (37 files)
/Applications/Quake3/tremulous/characters-20040102-patch05.pk3 (43 files)
/Applications/Quake3/tremulous/characters-20040102-patch04.pk3 (6 files)
/Applications/Quake3/tremulous/characters-20040102-patch03.pk3 (5 files)
/Applications/Quake3/tremulous/characters-20040102-patch01.pk3 (32 files)
/Applications/Quake3/tremulous/characters-20040102-patch00.pk3 (73 files)
/Applications/Quake3/tremulous/buildables-20040102-patch04.pk3 (1 files)
/Applications/Quake3/tremulous/buildables-20040102-patch03.pk3 (53 files)
/Applications/Quake3/tremulous/buildables-20040102-patch02.pk3 (1 files)
/Applications/Quake3/tremulous/buildables-20040102-patch01.pk3 (56 files)
/Applications/Quake3/tremulous/buildables-20040102-patch00.pk3 (252 files)
/Applications/Quake3/tremulous/astbase.pk3 (81 files)
/Applications/Quake3/tremulous/aa-temp-char-sounds.pk3 (40 files)
/Applications/Quake3/tremulous
/Users/slugman/Library/Application Support/Quake3/baseq3
/Applications/Quake3/baseq3/pak8.pk3 (9 files)
/Applications/Quake3/baseq3/pak7.pk3 (4 files)
/Applications/Quake3/baseq3/pak6.pk3 (64 files)
/Applications/Quake3/baseq3/pak5.pk3 (7 files)
/Applications/Quake3/baseq3/pak4.pk3 (272 files)
/Applications/Quake3/baseq3/pak3.pk3 (4 files)
/Applications/Quake3/baseq3/pak2.pk3 (148 files)
/Applications/Quake3/baseq3/pak1.pk3 (26 files)
/Applications/Quake3/baseq3/pak0.pk3 (3539 files)
/Applications/Quake3/baseq3/md3-Massacre.pk3 (51 files)
/Applications/Quake3/baseq3/md3-Magdalena.pk3 (90 files)
/Applications/Quake3/baseq3/md3-homie.pk3 (40 files)
/Applications/Quake3/baseq3/md3-flex.pk3 (30 files)
/Applications/Quake3/baseq3/md3-dragon.pk3 (98 files)
/Applications/Quake3/baseq3/md3-churchill.pk3 (195 files)
/Applications/Quake3/baseq3/mapmedia.pk3 (167 files)
/Applications/Quake3/baseq3/curry.pk3 (4 files)
/Applications/Quake3/baseq3/common-spog.pk3 (29 files)
/Applications/Quake3/baseq3/bots-Magdalena.pk3 (20 files)
/Applications/Quake3/baseq3/bot-Massacre.pk3 (5 files)
/Applications/Quake3/baseq3/Bot-homie.pk3 (8 files)
/Applications/Quake3/baseq3

----------------------
7044 files in pk3 files
fs_restrict: 0
productID: 0x1bacfec
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:27960
IP: 192.168.1.100 (en0)
------- Input Initialization -------
Starting mouse input
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
System processor count is 1
Initializing OpenGL subsystem
  Last renderer was 'NVIDIA GeForce4 MX OpenGL Engine'
  r_fullscreen = 1
...setting mode 6:
 1024 768 Fullscreen
Fading all displays
ok
Unfading display 0x042709c0
------------------
Initializing OpenGL extensions
... Supported extensions are GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_texture_mirrored_repeat GL_APPLE_ycbcr_422 GL_APPLE_texture_range GL_APPLE_vertex_array_range GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_compression GL_ARB_imaging GL_ARB_point_parameters GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_paletted_texture GL_EXT_texture_rectangle GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_SGIS_texture_edge_clamp GL_NV_blend_square GL_NV_register_combiners GL_NV_multisample_filter_hint GL_NV_fog_distance GL_SGIS_texture_lod GL_ATI_texture_env_combine3
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using +[NSOpenGLContext setParameter:] for qwglSwapIntervalEXT
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_APPLE_transform_hint

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce4 MX OpenGL Engine
GL_VERSION: 1.1 NVIDIA-1.2.26
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_texture_mirrored_repeat GL_APPLE_ycbcr_422 GL_APPLE_texture_range GL_APPLE_vertex_array_range GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_compression GL_ARB_imaging GL_ARB_point_parameters GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_paletted_texture GL_EXT_texture_rectangle GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_SGIS_texture_edge_clamp GL_NV_blend_square GL_NV_register_combiners GL_NV_multisampl"  <––– this is where it ends (i think)

-----------------------


this is what a complete log looks like


-----------------------
"command line: +set cl_allowDownload 1 +set com_hunkmegs 256
Q3 1.32b MacOSX-ppc Jun 19 2003
----- FS_Startup -----
Current search path:
/Users/slugman/Library/Application Support/Quake3/baseq3
/Applications/Quake3/baseq3/pak8.pk3 (9 files)
/Applications/Quake3/baseq3/pak7.pk3 (4 files)
/Applications/Quake3/baseq3/pak6.pk3 (64 files)
/Applications/Quake3/baseq3/pak5.pk3 (7 files)
/Applications/Quake3/baseq3/pak4.pk3 (272 files)
/Applications/Quake3/baseq3/pak3.pk3 (4 files)
/Applications/Quake3/baseq3/pak2.pk3 (148 files)
/Applications/Quake3/baseq3/pak1.pk3 (26 files)
/Applications/Quake3/baseq3/pak0.pk3 (3539 files)
/Applications/Quake3/baseq3/md3-Massacre.pk3 (51 files)
/Applications/Quake3/baseq3/md3-Magdalena.pk3 (90 files)
/Applications/Quake3/baseq3/md3-homie.pk3 (40 files)
/Applications/Quake3/baseq3/md3-flex.pk3 (30 files)
/Applications/Quake3/baseq3/md3-dragon.pk3 (98 files)
/Applications/Quake3/baseq3/md3-churchill.pk3 (195 files)
/Applications/Quake3/baseq3/mapmedia.pk3 (167 files)
/Applications/Quake3/baseq3/curry.pk3 (4 files)
/Applications/Quake3/baseq3/common-spog.pk3 (29 files)
/Applications/Quake3/baseq3/bots-Magdalena.pk3 (20 files)
/Applications/Quake3/baseq3/bot-Massacre.pk3 (5 files)
/Applications/Quake3/baseq3/Bot-homie.pk3 (8 files)
/Applications/Quake3/baseq3

----------------------
4810 files in pk3 files
fs_restrict: 0
productID: 0x1b6acc0
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:27960
IP: 192.168.1.100 (en0)
------- Input Initialization -------
Starting mouse input
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
System processor count is 1
Initializing OpenGL subsystem
  Last renderer was 'NVIDIA GeForce4 MX OpenGL Engine'
  r_fullscreen = 1
...setting mode 6:
 1024 768 Fullscreen
Fading all displays
ok
Unfading display 0x042709c0
------------------
Initializing OpenGL extensions
... Supported extensions are GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_texture_mirrored_repeat GL_APPLE_ycbcr_422 GL_APPLE_texture_range GL_APPLE_vertex_array_range GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_compression GL_ARB_imaging GL_ARB_point_parameters GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_paletted_texture GL_EXT_texture_rectangle GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_SGIS_texture_edge_clamp GL_NV_blend_square GL_NV_register_combiners GL_NV_multisample_filter_hint GL_NV_fog_distance GL_SGIS_texture_lod GL_ATI_texture_env_combine3
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using +[NSOpenGLContext setParameter:] for qwglSwapIntervalEXT
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_APPLE_transform_hint

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce4 MX OpenGL Engine
GL_VERSION: 1.1 NVIDIA-1.2.26
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_texture_mirrored_repeat GL_APPLE_ycbcr_422 GL_APPLE_texture_range GL_APPLE_vertex_array_range GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_compression GL_ARB_imaging GL_ARB_point_parameters GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_paletted_texture GL_EXT_texture_rectangle GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_SGIS_texture_edge_clamp GL_NV_blend_square GL_NV_register_combiners GL_NV_multisample_filter_hint GL_NV_fog_distance GL_SGIS_texture_lod GL_ATI_texture_env_combine3
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Forcing glFinish
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/massacre.shader'
...loading 'scripts/albert.shader'
...loading 'scripts/magdalena.shader'
...loading 'scripts/homie.shader'
...loading 'scripts/churchill.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/terrademoQ3.shader'
----- finished R_Init -----

------- sound initialization -------
 Chunk size = 2048
Buffer size = 16384
Hardware format:
  44100.000000 mSampleRate
  lpcm mFormatID
      8 mBytesPerPacket
      1 mFramesPerPacket
      8 mBytesPerFrame
      2 mChannelsPerFrame
     32 mBitsPerChannel
Chunk Count = 16
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
 1024 submission_chunk
22050 speed
0x1391d000 dma buffer
No background file.
----------------------
Sound memory manager started
Loading dll file ui.
Loading '(null)/Contents/MacOS/ui'.
Error loading dll: No such file or directory
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui pass 0 compiled to 547256 bytes of code
VM file ui pass 1 compiled to 547256 bytes of code
VM file ui pass 2 compiled to 547256 bytes of code
ui loaded in 1915840 bytes on the hunk
35 arenas parsed
63 bots parsed
--- Common Initialization Complete ---
attempting PunkBuster init
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
----- CL_Shutdown -----
RE_Shutdown( 1 )
----- Shutting down GL -----
Fading display 0x042709c0
Releasing displays
Unfading all displays
Restoring ColorSync settings
----- Done shutting down GL -----
-----------------------
----- Sys_Shutdown -----
------- Input Shutdown -------
Stopping mouse input
------------------------------
------------------------"[/b]
othing here but us text...

MightySlugMan

  • Posts: 7
  • Turrets: +0/-0
mac log
« Reply #1 on: June 12, 2004, 03:17:35 pm »
ok, i've upgraded my system to 10.3.4 (i've been running on 10.2.8 till now).  I decided to update tremulous again and try to run it once more.  It still doesn't load at all, but the startup log completes now.  don't know if it's because of the update or 10.3

"command line: +set fs_game tremulous +set cl_allowDownload 1 +set com_hunkmegs 256
Q3 1.32b MacOSX-ppc Jun 19 2003
----- FS_Startup -----
Current search path:
/Users/slugman/Library/Application Support/Quake3/tremulous
/Applications/Quake3/tremulous/weapons-20040102-patch13.pk3 (12 files)
/Applications/Quake3/tremulous/weapons-20040102-patch12.pk3 (5 files)
/Applications/Quake3/tremulous/weapons-20040102-patch11.pk3 (10 files)
/Applications/Quake3/tremulous/weapons-20040102-patch10.pk3 (1 files)
/Applications/Quake3/tremulous/weapons-20040102-patch09.pk3 (19 files)
/Applications/Quake3/tremulous/weapons-20040102-patch08.pk3 (41 files)
/Applications/Quake3/tremulous/weapons-20040102-patch07.pk3 (7 files)
/Applications/Quake3/tremulous/weapons-20040102-patch06.pk3 (3 files)
/Applications/Quake3/tremulous/weapons-20040102-patch05.pk3 (55 files)
/Applications/Quake3/tremulous/weapons-20040102-patch04.pk3 (50 files)
/Applications/Quake3/tremulous/weapons-20040102-patch02.pk3 (23 files)
/Applications/Quake3/tremulous/weapons-20040102-patch01.pk3 (1 files)
/Applications/Quake3/tremulous/weapons-20040102-patch00.pk3 (178 files)
/Applications/Quake3/tremulous/vms-200406112215.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200405212150.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200405012012.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200404302310.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200404240157.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200404111621.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200404100012.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200404020222.pk3 (8 files)
/Applications/Quake3/tremulous/vms-200403270415.pk3 (8 files)
/Applications/Quake3/tremulous/uiassets-20040102-patch01.pk3 (1 files)
/Applications/Quake3/tremulous/uiassets-20040102-patch00.pk3 (129 files)
/Applications/Quake3/tremulous/ui-200405300313.pk3 (54 files)
/Applications/Quake3/tremulous/ui-200403192053.pk3 (53 files)
/Applications/Quake3/tremulous/textures-20040102-patch00.pk3 (101 files)
/Applications/Quake3/tremulous/misc-20040102-patch04.pk3 (5 files)
/Applications/Quake3/tremulous/misc-20040102-patch03.pk3 (8 files)
/Applications/Quake3/tremulous/misc-20040102-patch02.pk3 (6 files)
/Applications/Quake3/tremulous/misc-20040102-patch01.pk3 (2 files)
/Applications/Quake3/tremulous/misc-20040102-patch00.pk3 (109 files)
/Applications/Quake3/tremulous/md3-tarantula.pk3 (54 files)
/Applications/Quake3/tremulous/mapobjects-20040102-patch00.pk3 (19 files)
/Applications/Quake3/tremulous/characters-20040102-patch12.pk3 (5 files)
/Applications/Quake3/tremulous/characters-20040102-patch11.pk3 (2 files)
/Applications/Quake3/tremulous/characters-20040102-patch10.pk3 (2 files)
/Applications/Quake3/tremulous/characters-20040102-patch09.pk3 (21 files)
/Applications/Quake3/tremulous/characters-20040102-patch08.pk3 (5 files)
/Applications/Quake3/tremulous/characters-20040102-patch07.pk3 (28 files)
/Applications/Quake3/tremulous/characters-20040102-patch06.pk3 (37 files)
/Applications/Quake3/tremulous/characters-20040102-patch05.pk3 (43 files)
/Applications/Quake3/tremulous/characters-20040102-patch04.pk3 (6 files)
/Applications/Quake3/tremulous/characters-20040102-patch03.pk3 (5 files)
/Applications/Quake3/tremulous/characters-20040102-patch01.pk3 (32 files)
/Applications/Quake3/tremulous/characters-20040102-patch00.pk3 (73 files)
/Applications/Quake3/tremulous/buildables-20040102-patch05.pk3 (1 files)
/Applications/Quake3/tremulous/buildables-20040102-patch04.pk3 (1 files)
/Applications/Quake3/tremulous/buildables-20040102-patch03.pk3 (53 files)
/Applications/Quake3/tremulous/buildables-20040102-patch02.pk3 (1 files)
/Applications/Quake3/tremulous/buildables-20040102-patch01.pk3 (56 files)
/Applications/Quake3/tremulous/buildables-20040102-patch00.pk3 (252 files)
/Applications/Quake3/tremulous/astbase.pk3 (81 files)
/Applications/Quake3/tremulous/aa-temp-char-sounds.pk3 (40 files)
/Applications/Quake3/tremulous
/Users/slugman/Library/Application Support/Quake3/baseq3
/Applications/Quake3/baseq3/PhobosBase1.pk3 (295 files)
/Applications/Quake3/baseq3/pak8.pk3 (9 files)
/Applications/Quake3/baseq3/pak7.pk3 (4 files)
/Applications/Quake3/baseq3/pak6.pk3 (64 files)
/Applications/Quake3/baseq3/pak5.pk3 (7 files)
/Applications/Quake3/baseq3/pak4.pk3 (272 files)
/Applications/Quake3/baseq3/pak3.pk3 (4 files)
/Applications/Quake3/baseq3/pak2.pk3 (148 files)
/Applications/Quake3/baseq3/pak1.pk3 (26 files)
/Applications/Quake3/baseq3/pak0.pk3 (3539 files)
/Applications/Quake3/baseq3/md3-Massacre.pk3 (51 files)
/Applications/Quake3/baseq3/md3-Magdalena.pk3 (90 files)
/Applications/Quake3/baseq3/md3-homie.pk3 (40 files)
/Applications/Quake3/baseq3/md3-flex.pk3 (30 files)
/Applications/Quake3/baseq3/md3-dragon.pk3 (98 files)
/Applications/Quake3/baseq3/md3-churchill.pk3 (195 files)
/Applications/Quake3/baseq3/mapmedia.pk3 (167 files)
/Applications/Quake3/baseq3/curry.pk3 (4 files)
/Applications/Quake3/baseq3/common-spog.pk3 (29 files)
/Applications/Quake3/baseq3/bots-Magdalena.pk3 (20 files)
/Applications/Quake3/baseq3/bot-Massacre.pk3 (5 files)
/Applications/Quake3/baseq3/Bot-homie.pk3 (8 files)
/Applications/Quake3/baseq3

----------------------
6867 files in pk3 files
fs_restrict: 0
productID: 0x512f868
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:27960
IP: 192.168.1.100 (en0)
------- Input Initialization -------
Starting mouse input
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
System processor count is 1
Initializing OpenGL subsystem
  Last renderer was 'NVIDIA GeForce4 MX OpenGL Engine'
  r_fullscreen = 1
...setting mode 6:
 1024 768 Fullscreen
Fading all displays
ok
Unfading display 0x042709c0
------------------
Initializing OpenGL extensions
... Supported extensions are GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_register_combiners GL_NV_blend_square GL_NV_fog_distance GL_NV_multisample_filter_hint GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using +[NSOpenGLContext setParameter:] for qwglSwapIntervalEXT
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_APPLE_transform_hint

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce4 MX OpenGL Engine
GL_VERSION: 1.1 NVIDIA-1.3.18
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_register_combiners GL_NV_blend_square GL_NV_fog_distance GL_NV_multisample_filter_hint GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/flashfx.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/flamethrower.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gibs.shader'
...loading 'scripts/expl.shader'
...loading 'scripts/fx.shader'
...loading 'scripts/particles.shader'
...loading 'scripts/tarantula.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/trooper.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/stangloom.shader'
...loading 'scripts/stannum.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/iremsky.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/q3map2_phobosbase1.shader'
...loading 'scripts/q3map2_style.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/massacre.shader'
...loading 'scripts/albert.shader'
...loading 'scripts/magdalena.shader'
...loading 'scripts/homie.shader'
...loading 'scripts/churchill.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/terrademoQ3.shader'
----- finished R_Init -----

------- sound initialization -------
 Chunk size = 2048
Buffer size = 16384
Hardware format:
  44100.000000 mSampleRate
  lpcm mFormatID
      8 mBytesPerPacket
      1 mFramesPerPacket
      8 mBytesPerFrame
      2 mChannelsPerFrame
     32 mBitsPerChannel
Chunk Count = 16
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
 1024 submission_chunk
22050 speed
0x223b000 dma buffer
No background file.
----------------------
Sound memory manager started
Loading dll file ui.
Loading '(null)/Contents/MacOS/ui'.
Error loading dll: No such file or directory
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm."
othing here but us text...