I haven't played in many decent-sized, "serious" games, but I thought I'd write down some general observations I've made and try to get a discussion going about where you (the dev team) want this mod to go. Without knowing what we're striving for, it's kinda hard to make suggestions and give feedback.
I'm gonna try to steer clear of discussing the balance of individual classes/weapons/items here and instead focus on the "global" gameplay.
It seems to me that early-game, teams are well balanced. Aliens and Humans generally get even amounts of kills. However, when one team gains the upper hand, it is very hard for the "losing" team to make a comeback - the base and lower level units are much weaker than the top level units. This seems to be true for both teams.
Humans seem to have some serious problems attacking, even when Aliens have been reduced to only Builders and Soldiers. I was just in game where Humans had reduced Aliens to low level classes within 15 minutes or so. There was one moment after that where Aliens almost managed a comeback - but still the game lasted for 75 minutes.
Aliens, on the other hand, seem fairly competent at finishing of a weaker Human team.
Humans seem to be getting their investment in better equipment back very easily. I was observing some humans and they rarely dipped below 2000 credits at death.
Aliens rarely get their frag-investment back once they fight some heavier humans, but have an easy time feeding off of "base marines". This is probably the reason they have so much trouble making a comeback , as well as why they're so good at finishing off a weakened Human team.
In long games (generally, when Humans have the control), Aliens get very few kills. (In that 75 minute game, the Alien non-builders generally got around 30 frags, or one every two minutes.)
Basically, I'd like some feedback on these observations. Do they concur with your own experiences? Have you made any other general observations such as these? What does the Dev team think of each observation? Should it stay that way, or should it change - if so, change in what direction?
I think this is the best way to go if we want to have some good, constructive feedback, while working for the same "goals".
Chamooze