Author Topic: Something to Speed up slow games  (Read 5639 times)

The Reverend

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Something to Speed up slow games
« on: October 24, 2006, 08:00:26 am »
So I was just in a game that had creeped to a halt because both teams had good players and us as the aliens took the cheap cop out win of waiting for sudden death and destroyed the human base.  So here is just something for everyone to think about.  How about 10 minutes before sudden death accellerate the free credits/evo so that you get them every minute or something like that.  I think that if people had more credits/evos they may have risked rushing more rather than waiting for sudden death to get the win.  Love it or hate it post here.

1337 1

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Something to Speed up slow games
« Reply #1 on: October 24, 2006, 10:47:24 am »
This is, as you quite rightly pointed out, a love/hate idea.  My personal view is that, if not for the fact that most of the time that a game reaches sudden death, the aliens are s3.  S3= tyrants and adv. dragoons.  Giving a faster evo rate would effectively tip the game in the aliens favour something serious.  IMHO, there are enough tyrants in the game already.

Good idea though.
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Odin

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Something to Speed up slow games
« Reply #2 on: October 24, 2006, 04:04:25 pm »
In SD, you don't get free creds/evos AT ALL.

Stof

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« Reply #3 on: October 24, 2006, 04:19:25 pm »
Quote from: "Odin"
In SD, you don't get free creds/evos AT ALL.

Which in my opinion is a stupid idea. The main goal of SD is to make the bases much weaker in order to make an iminent defeat unavoidable. You should NOT weaken the offensive abilities of the players to make that happen. That's why replacing the armory in SD is a good idea, but replacing turrets isn't. That's why players should still get free credits in SD.

And also because who hasn't been in a SD game between an impossible to reach by Tyrant human base full of humans with between 0 and 12 credits against two lone tyrants with no base remaining at all :)
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Paradox

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« Reply #4 on: October 24, 2006, 11:07:20 pm »
How about this. Humans stop camping, aliens stop waiting till sd.

When that happens, the world will reach total nirvana, hindus will eat cows, and pigs will fly.

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Stof

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« Reply #5 on: October 24, 2006, 11:28:45 pm »
Quote from: "Paradox"
How about this. Humans stop camping, aliens stop waiting till sd.

When that happens, the world will reach total nirvana, hindus will eat cows, and pigs will fly.

Ha! Humans will stop camping when they will stop losing all their equiment to a lone good goon just outside the base.

Which is to say, never in the current rules since there will always be a good proportion of human players of skill too low to take on a good dragoon player, no matter which equipment.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

holyknight

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« Reply #6 on: October 24, 2006, 11:40:56 pm »
killing a goon is hard if the player is very good.
What then should the noobs do? Stick together and go out, get killed, and repeat until the goon either dies or becomes tyrant. Risky, but could work ;)
I agree with the free credit for everyone, it sounds like a good idea, no?

Terror of the East

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« Reply #7 on: October 24, 2006, 11:59:20 pm »
Not to be a gloom fanboy, but it really did have the perfect solution for SD. When SD is announced all structures blow up leaving whatever class/weapons you had on you to either do the defending or rushing or whatever. Each player was given a default timer which was increased depending on whether you killed something with incremental time added on to it. At the end of the your personal time limit you would... expire. Effectively it made games last no more than 2 minutes after SD and also promoted a lot of team work as one rogue alien could kill a human and run off and if the human team didn't pursue they'd lose and vice versa.

holyknight

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« Reply #8 on: October 25, 2006, 12:23:52 am »
Quote from: "Terror of the East"
Not to be a gloom fanboy, but it really did have the perfect solution for SD. When SD is announced all structures blow up leaving whatever class/weapons you had on you to either do the defending or rushing or whatever. Each player was given a default timer which was increased depending on whether you killed something with incremental time added on to it. At the end of the your personal time limit you would... expire. Effectively it made games last no more than 2 minutes after SD and also promoted a lot of team work as one rogue alien could kill a human and run off and if the human team didn't pursue they'd lose and vice versa.

...sounds a bit... too... unbalanced.
A Tyrant alone could beat the humans in that time, let alone the buildings all being gone? That means that when you JUST APPEAR when the SD is on, you only have a rifle, and you just go and suicide... just... no... please... no offense...

Taiyo.uk

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« Reply #9 on: October 26, 2006, 09:15:48 am »
Hey I know! Randomly Exploding Players!

When both teams are camping and the game has become boring as a result, one player selected at random suddenly receives a free lemmings-style countdown timer above their head. When this timer expires the player explodes with a massive radius (think "redeemer" here). Therefore it's in the teams best interest for that player to run as far from their base as possible, and even try to make it to the other team's base (to take it with them). Because of this members of the other team need to leave their base to kill the exploding players before they get close to their base. They explode anyway if they're killed before the timer expires because it'd be boring if they didn't.

What?! Why are you all looking at me like that?
Ok, ok, so it's a crap idea, but you get my point - both teams need an incentive to leave their base. Perhaps a lack of activity could trigger SD? Lack of activity could be measured by average kills / structure destructions per unit time?

SLAVE|Mietz

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Something to Speed up slow games
« Reply #10 on: October 26, 2006, 09:33:30 am »
Just make water rise in the map, like SD in Worms... such an easy idea.

next_ghost

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Something to Speed up slow games
« Reply #11 on: October 26, 2006, 02:38:07 pm »
Credit transfer system has proven to be quite effective in speeding up games. You can easily return your teammates back to action when they lose all creds/evo.
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kevlarman

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« Reply #12 on: October 26, 2006, 04:56:08 pm »
Quote from: "next_ghost"
Credit transfer system has proven to be quite effective in speeding up games. You can easily return your teammates back to action when they lose all creds/evo.
that would only work when you know your teammates (and when i first saw the credit transfer system, this was the first thing i thought (the second was how awesome it would be to give all my wasted points as a tyrant to the goon+s so they can keep sniping)), but those games don't usually have humans camping (for very long anyway).
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
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next_ghost

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« Reply #13 on: October 26, 2006, 09:02:19 pm »
Quote from: "kevlarman"
that would only work when you know your teammates (and when i first saw the credit transfer system, this was the first thing i thought (the second was how awesome it would be to give all my wasted points as a tyrant to the goon+s so they can keep sniping)), but those games don't usually have humans camping (for very long anyway).


You can get a pretty good picture about other players after you send them a few credits at least once. If they waste it, forget about them. If they catch up, send them more if they need it.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

kevlarman

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Something to Speed up slow games
« Reply #14 on: October 27, 2006, 12:35:33 am »
Quote from: "next_ghost"
Quote from: "kevlarman"
that would only work when you know your teammates (and when i first saw the credit transfer system, this was the first thing i thought (the second was how awesome it would be to give all my wasted points as a tyrant to the goon+s so they can keep sniping)), but those games don't usually have humans camping (for very long anyway).


You can get a pretty good picture about other players after you send them a few credits at least once. If they waste it, forget about them. If they catch up, send them more if they need it.
i know, but the problem is that if it really is a slow game, all (or almost all) of the players will fall into the second category, not the first
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Dersaidin

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Something to Speed up slow games
« Reply #15 on: October 27, 2006, 01:14:08 pm »
It'd certainly help skilled people who are late joiners.

techhead

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Something to Speed up slow games
« Reply #16 on: October 27, 2006, 09:06:50 pm »
Be a builder class and rebuild and/or move destroyed/badly placed structures.
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